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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-31 20:26:20 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-31 20:26:20 +0000
commit57ec78ae83592e5f55457fbcff4de929f5a9b7d7 (patch)
tree7f85295bb2791f405554336cc2e1ebb744571a4c /crawl-ref/source/item_use.h
parent7df3a8aa8296fea631280b085f4c70a93fd23a54 (diff)
downloadcrawl-ref-57ec78ae83592e5f55457fbcff4de929f5a9b7d7.tar.gz
crawl-ref-57ec78ae83592e5f55457fbcff4de929f5a9b7d7.zip
Consolidate all cases where corpses are turned into skeletons, as
suggested by dolorous in BR 1977925, and turn coloured draconian corpses into plain draconian skeletons. Same when the game attempts to create coloured draconian skeletons or simulacrums. Added autoinscription to the single inscription command ('{') - this is necessary for items with long descriptions that can't autoinscribed otherwise. Added a small hack to make death cobs (%) appear correctly in the monster list. The rest is cleanup, I believe. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5376 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.h')
-rw-r--r--crawl-ref/source/item_use.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h
index f59a384931..311d687317 100644
--- a/crawl-ref/source/item_use.h
+++ b/crawl-ref/source/item_use.h
@@ -166,7 +166,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport=false, int acc_bonus=0,
bool thrown_object_destroyed( item_def *item, int x, int y, bool returning );
-void inscribe_item();
+void prompt_inscribe_item();
int launcher_shield_slowdown(const item_def &launcher,
const item_def *shield);
int launcher_final_speed(const item_def &launcher,