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author | Stefan O'Rear <stefanor@cox.net> | 2009-12-29 22:43:19 -0800 |
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committer | Stefan O'Rear <stefanor@cox.net> | 2009-12-29 22:44:54 -0800 |
commit | 8a504d20b9992fea2daac06faa6ca5559ca63ae0 (patch) | |
tree | 2e809b12b5e1020ebe4ee3237025081d5cd22816 /crawl-ref/source/item_use.h | |
parent | 75c0968931bf47f6f718b91ce3f589cd9f815298 (diff) | |
download | crawl-ref-8a504d20b9992fea2daac06faa6ca5559ca63ae0.tar.gz crawl-ref-8a504d20b9992fea2daac06faa6ca5559ca63ae0.zip |
Give move/copy_item_to_grid responsibility for hazardous terrain
We now have much less duplication of logic, yay.
Diffstat (limited to 'crawl-ref/source/item_use.h')
-rw-r--r-- | crawl-ref/source/item_use.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h index a76dc3843c..bba83aa3b4 100644 --- a/crawl-ref/source/item_use.h +++ b/crawl-ref/source/item_use.h @@ -104,8 +104,7 @@ void throw_noise(actor* act, const bolt &pbolt, const item_def &ammo); bool throw_it(bolt &pbolt, int throw_2, bool teleport = false, int acc_bonus = 0, dist *target = NULL); -bool thrown_object_destroyed(item_def *item, const coord_def& where, - bool returning); +bool thrown_object_destroyed(item_def *item, const coord_def& where); void prompt_inscribe_item(); int launcher_shield_slowdown(const item_def &launcher, |