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authornlanza <nlanza@c06c8d41-db1a-0410-9941-cceddc491573>2006-08-13 02:19:00 +0000
committernlanza <nlanza@c06c8d41-db1a-0410-9941-cceddc491573>2006-08-13 02:19:00 +0000
commitaa88fdd8c6ad2da5eb5bd933e2d53d56cd8c176f (patch)
treed0551b96eaebb5b55694579fb8dae4abc7a38407 /crawl-ref/source/item_use.h
parent2b32f164e6ca1c4b3d587789f6cf46f46fe02fe8 (diff)
downloadcrawl-ref-aa88fdd8c6ad2da5eb5bd933e2d53d56cd8c176f.tar.gz
crawl-ref-aa88fdd8c6ad2da5eb5bd933e2d53d56cd8c176f.zip
Clean up a mistake in the SVN import.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.h')
-rw-r--r--crawl-ref/source/item_use.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h
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+/*
+ * File: item_use.cc
+ * Summary: Functions for making use of inventory items.
+ * Written by: Linley Henzell
+ *
+ * Change History (most recent first):
+ *
+ * <2> 5/26/99 JDJ Exposed armour_prompt. takeoff_armour takes an index argument.
+ * <1> -/--/-- LRH Created
+ */
+
+
+#ifndef ITEM_USE_H
+#define ITEM_USE_H
+
+
+#include <string>
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - item_use
+ * *********************************************************************** */
+bool armour_prompt(const std::string & mesg, int *index);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - item_use - items
+ * *********************************************************************** */
+bool takeoff_armour(int index);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void drink(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void original_name(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+bool puton_ring(int slot = -1, bool prompt_finger = true);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void read_scroll(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+bool remove_ring(int slot = -1);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+int get_fire_item_index(void);
+void shoot_thing(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void throw_anything(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void wear_armour( void );
+
+// last updated 10Sept2001 {bwr}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+bool do_wear_armour( int item, bool quiet );
+
+struct item_def;
+// last updated 30May2003 {ds}
+/* ***********************************************************************
+ * called from: food
+ * *********************************************************************** */
+bool can_wield(const item_def& weapon);
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+bool wield_weapon(bool auto_wield, int slot = -1, bool show_we_messages = true);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void zap_wand(void);
+
+
+// last updated 15jan2001 {gdl}
+/* ***********************************************************************
+ * called from: item_use food
+ * *********************************************************************** */
+void wield_effects(int item_wield_2, bool showMsgs);
+
+// last updated 10sept2001 {bwr}
+/* ***********************************************************************
+ * called from: delay.cc item_use.cc it_use2.cc
+ * *********************************************************************** */
+void use_randart( unsigned char item_wield_2 );
+
+bool puton_item(int slot, bool prompt_finger = true);
+
+int armour_equip_slot(const item_def &item);
+
+#endif