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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-26 13:18:19 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-26 13:18:19 +0000
commitc96c36a0477909874c98bdbda3d13333ddb453e2 (patch)
tree0c2a18233a65c55086d640be41685824c12d782e /crawl-ref/source/item_use.h
parenta2c2fe61d7f40cb8f5fecd84fdacfdf47d28f16a (diff)
downloadcrawl-ref-c96c36a0477909874c98bdbda3d13333ddb453e2.tar.gz
crawl-ref-c96c36a0477909874c98bdbda3d13333ddb453e2.zip
Implement FR 1894211: All transformations will now cause your equipment
to meld into your body than rather than being removed, so that when untransforming you don't have to put everything on again. * Wielded stuff cannot be melded, and does not yet use the autoswap function. * As before, the low-level transformation spells refuse to work with cursed equipment. * The messages are unnecessarily spammy if you change forms while already transformed (first everything is re-equipped, then unequipped again). Conversely, on simply untransforming the lack of messages might be confusing. * Might be buggy, feedback welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7300 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.h')
-rw-r--r--crawl-ref/source/item_use.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h
index 2ddbad1423..4424a3a9a6 100644
--- a/crawl-ref/source/item_use.h
+++ b/crawl-ref/source/item_use.h
@@ -81,6 +81,9 @@ void examine_object(void);
bool puton_ring(int slot = -1, bool prompt_finger = true);
void jewellery_remove_effects(item_def &item, bool mesg = true);
+// called from: transfor
+void jewellery_wear_effects(item_def &item);
+
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
@@ -151,7 +154,7 @@ void wield_effects(int item_wield_2, bool showMsgs);
* called from: delay.cc item_use.cc it_use2.cc
* *********************************************************************** */
void use_randart( unsigned char item_wield_2 );
-void use_randart(item_def &item);
+void use_randart(item_def &item, bool unmeld = false);
bool puton_item(int slot, bool prompt_finger = true);