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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-22 03:40:22 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-22 03:40:22 +0000
commiteff015ae7d0253abd240981b17ddf27008d1accd (patch)
tree18cec5a3fb880a66e7a98b8701eaf36af9270292 /crawl-ref/source/item_use.h
parent47af3ed3cb6d78f36392830c352c0172f5a51776 (diff)
downloadcrawl-ref-eff015ae7d0253abd240981b17ddf27008d1accd.tar.gz
crawl-ref-eff015ae7d0253abd240981b17ddf27008d1accd.zip
Add a blessing to improve AC by enchanting armor or shields by one or
two points, or at least uncursing them (5% chance, to discourage killings for armor; the probability of healing has been dropped to 90%). In the process, split out and generalize the code to enchant armor to not be so player-specific; now, handle_enchant_armour() contains the player-specific portion, and enchant_armour() contains the rest. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3798 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.h')
-rw-r--r--crawl-ref/source/item_use.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h
index 64d33e00e2..1c79a93ecc 100644
--- a/crawl-ref/source/item_use.h
+++ b/crawl-ref/source/item_use.h
@@ -162,6 +162,7 @@ bool puton_item(int slot, bool prompt_finger = true);
bool enchant_weapon( enchant_stat_type which_stat, bool quiet = false,
int wpn = -1 );
+bool enchant_armour( int &ac_change, bool quiet, item_def &arm );
bool throw_it(bolt &pbolt, int throw_2, bool teleport=false, int acc_bonus=0,
dist *target = NULL);