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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-06-17 20:43:18 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-06-17 20:43:18 +0000 |
commit | 44f56edce815f5ff8fb4124829523439f1cc8ad2 (patch) | |
tree | dc7be3b6e516b32ca8130786b35ebecf43abbabd /crawl-ref/source/itemname.cc | |
parent | b7516d279965cc139c24507688047172bb7a0f7f (diff) | |
download | crawl-ref-44f56edce815f5ff8fb4124829523439f1cc8ad2.tar.gz crawl-ref-44f56edce815f5ff8fb4124829523439f1cc8ad2.zip |
Complete revamp of cards and decks, following David's ideas.
Many of the cards don't work yet (e.g., all Summoning cards); this
will be fixed in the near future.
Deck rarity, by the way, is encoded in its colour. Yuck - but I was
out of bits in the item_def struct. Better ideas welcome.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1594 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemname.cc')
-rw-r--r-- | crawl-ref/source/itemname.cc | 38 |
1 files changed, 32 insertions, 6 deletions
diff --git a/crawl-ref/source/itemname.cc b/crawl-ref/source/itemname.cc index 44b7095f7c..69dc3ae52b 100644 --- a/crawl-ref/source/itemname.cc +++ b/crawl-ref/source/itemname.cc @@ -677,16 +677,33 @@ static const char* rune_type_name(int p) } } +static const char* deck_rarity_name(deck_rarity_type rarity) +{ + switch (rarity) + { + case DECK_RARITY_COMMON: return "common"; + case DECK_RARITY_RARE: return "rare"; + case DECK_RARITY_LEGENDARY: return "legendary"; + } + return "buggy rarity"; +} + static const char* misc_type_name(int type, bool known) { if (known) { switch ( static_cast<misc_item_type>(type) ) { - case MISC_DECK_OF_POWER: return "deck of power"; - case MISC_DECK_OF_SUMMONINGS: return "deck of summonings"; - case MISC_DECK_OF_TRICKS: return "deck of tricks"; + case MISC_DECK_OF_ESCAPE: return "deck of escape"; + case MISC_DECK_OF_DESTRUCTION: return "deck of destruction"; + case MISC_DECK_OF_DUNGEONS: return "deck of dungeons"; + case MISC_DECK_OF_SUMMONING: return "deck of summonings"; case MISC_DECK_OF_WONDERS: return "deck of wonders"; + case MISC_DECK_OF_PUNISHMENT: return "deck of punishment"; + case MISC_DECK_OF_WAR: return "deck of war"; + case MISC_DECK_OF_CHANGES: return "deck of changes"; + case MISC_DECK_OF_DEFENSE: return "deck of defense"; + case MISC_CRYSTAL_BALL_OF_ENERGY: return "crystal ball of energy"; case MISC_CRYSTAL_BALL_OF_FIXATION: return "crystal ball of fixation"; case MISC_CRYSTAL_BALL_OF_SEEING: return "crystal ball of seeing"; @@ -710,10 +727,15 @@ static const char* misc_type_name(int type, bool known) { switch ( static_cast<misc_item_type>(type) ) { - case MISC_DECK_OF_POWER: - case MISC_DECK_OF_SUMMONINGS: - case MISC_DECK_OF_TRICKS: + case MISC_DECK_OF_ESCAPE: + case MISC_DECK_OF_DESTRUCTION: + case MISC_DECK_OF_DUNGEONS: + case MISC_DECK_OF_SUMMONING: case MISC_DECK_OF_WONDERS: + case MISC_DECK_OF_PUNISHMENT: + case MISC_DECK_OF_WAR: + case MISC_DECK_OF_CHANGES: + case MISC_DECK_OF_DEFENSE: return "deck of cards"; case MISC_CRYSTAL_BALL_OF_ENERGY: case MISC_CRYSTAL_BALL_OF_FIXATION: @@ -1314,6 +1336,10 @@ std::string item_def::name_aux( description_level_type desc, } else { + if ( is_deck(*this) ) + { + buff << deck_rarity_name(deck_rarity(*this)) << ' '; + } buff << misc_type_name(item_typ, know_type); if ( is_deck(*this) && item_plus2 != 0 ) { |