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authorAdam Borowski <kilobyte@angband.pl>2009-10-30 13:03:06 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-10-30 13:16:00 +0100
commit5a65031b5a1d0c144ba3baa9e940676bbf3ab029 (patch)
tree6c619344e8ec32da48811d38d78c887a5272f116 /crawl-ref/source/itemname.cc
parent8c8e062020b65bf41f40e13daf78d44bde060d63 (diff)
downloadcrawl-ref-5a65031b5a1d0c144ba3baa9e940676bbf3ab029.tar.gz
crawl-ref-5a65031b5a1d0c144ba3baa9e940676bbf3ab029.zip
Blessed Blades created the round before shouldn't be "ancient artifacts".
I didn't make them "new artifacts" either -- they're enchantable now.
Diffstat (limited to 'crawl-ref/source/itemname.cc')
-rw-r--r--crawl-ref/source/itemname.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/itemname.cc b/crawl-ref/source/itemname.cc
index fade7228bc..913cc8ffaf 100644
--- a/crawl-ref/source/itemname.cc
+++ b/crawl-ref/source/itemname.cc
@@ -1060,6 +1060,12 @@ std::string item_def::name_aux(description_level_type desc,
buff << get_artefact_name(*this);
break;
}
+ else if (flags & ISFLAG_BLESSED_BLADE && !dbname)
+ { // since Daevas can get blessed base items, we need a separate
+ // flag for this, so they can still have their eudemon blades
+ buff << "Blessed Blade";
+ break;
+ }
// Now that we can have "glowing elven" weapons, it's
// probably a good idea to cut out the descriptive