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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-31 23:04:44 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-31 23:21:12 +1000
commit20de84ea5290c7f9326e216814424cfd2230575e (patch)
tree3a8ec83cdddd583b9a1f437eb248c132d554b261 /crawl-ref/source/itemprop.cc
parentb194faa1f7e53d81bac6f42c404790ff2b620385 (diff)
downloadcrawl-ref-20de84ea5290c7f9326e216814424cfd2230575e.tar.gz
crawl-ref-20de84ea5290c7f9326e216814424cfd2230575e.zip
Subsume Darts skill into Throwing.
Instances where Darts skill was previously check (such as blow guns, throwing of darts, etc), now check the throwing skill instead. This causes a few problems: * missile acquirement is possibly skewed now * aptitudes are now wrong, and should be adjusted This doesn't include code to compensate for large monsters that used to have a good throwing skills and bad dart skills now using the lower throwing skill, and vice versa, but it's a major start. TAG_MAJOR_VERSION was bumped in the previous commit. Hopefully I haven't broken anything too major, but if so, the commit can be reverted.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r--crawl-ref/source/itemprop.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 8e673e24a9..58c5b12c25 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -337,7 +337,7 @@ static weapon_def Weapon_prop[NUM_WEAPONS] =
// - slings get a bonus from dex, not str (as tension is meaningless)
// - str weight is used for speed and applying dex to skill
{ WPN_BLOWGUN, "blowgun", 0, 2, 10, 20, 0,
- SK_DARTS, HANDS_HALF, SIZE_LITTLE, MI_NEEDLE, false,
+ SK_THROWING, HANDS_HALF, SIZE_LITTLE, MI_NEEDLE, false,
DAMV_NON_MELEE, 0 },
{ WPN_SLING, "sling", 0, 2, 11, 20, 1,
SK_SLINGS, HANDS_ONE, SIZE_LITTLE, MI_STONE, false,
@@ -1660,7 +1660,7 @@ skill_type range_skill( const item_def &item )
{
switch (item.sub_type)
{
- case MI_DART: return (SK_DARTS);
+ case MI_DART: return (SK_THROWING);
case MI_JAVELIN: return (SK_POLEARMS);
default: break;
}