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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-16 14:58:51 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-16 14:58:51 +0000 |
commit | 42acab0b7d5738062a3d4efc83002d9ad890381f (patch) | |
tree | e56f08883a15f1ee79ee5ff234512a25208b433e /crawl-ref/source/itemprop.cc | |
parent | e2e74507bbc5ce16bad61bedc0bd881acdbea280 (diff) | |
download | crawl-ref-42acab0b7d5738062a3d4efc83002d9ad890381f.tar.gz crawl-ref-42acab0b7d5738062a3d4efc83002d9ad890381f.zip |
Don't change beam names for tracers. (Fixes 1994978.)
Clean up the vampire ability screen a bit.
Special case naga bardings of running (according to makeitem.cc they can
exist) to be called "naga barding of speedy slithering" instead. Yes,
it's a hack, and yes, the name is rather unwieldy, but it makes more
sense this way. I hope. :p
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5880 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r-- | crawl-ref/source/itemprop.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc index 34307c39ea..4cfe2fd891 100644 --- a/crawl-ref/source/itemprop.cc +++ b/crawl-ref/source/itemprop.cc @@ -1295,7 +1295,7 @@ bool check_armour_shape( const item_def &item, bool quiet ) } else { - // Note: some transformation include all of the above as well + // Note: Some transformations include all of the above as well. if (item.sub_type == ARM_NAGA_BARDING || item.sub_type == ARM_CENTAUR_BARDING) { @@ -1573,7 +1573,7 @@ hands_reqd_type hands_reqd( const item_def &item, size_type size ) ret = HANDS_TWO; break; - case OBJ_ARMOUR: // barding and body armours are unwieldy + case OBJ_ARMOUR: // Bardings and body armours are unwieldy. if (item.sub_type == ARM_NAGA_BARDING || item.sub_type == ARM_CENTAUR_BARDING || get_armour_slot( item ) == EQ_BODY_ARMOUR) @@ -2582,7 +2582,7 @@ size_type item_size( const item_def &item ) size = SIZE_SMALL; break; - default: // body armours and bardings + default: // Body armours and bardings. size = SIZE_MEDIUM; break; } @@ -2641,8 +2641,8 @@ bool is_colourful_item( const item_def &item ) bool is_shield(const item_def &item) { - return item.base_type == OBJ_ARMOUR - && get_armour_slot(item) == EQ_SHIELD; + return (item.base_type == OBJ_ARMOUR + && get_armour_slot(item) == EQ_SHIELD); } // Returns true if the given item cannot be wielded with the given shield. |