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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-20 17:29:32 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-20 17:29:32 -0600
commit45b2f1669aad3a3176a64b34127b1ca04ab948e3 (patch)
treec3536c24588aba908e29eb4a45572467ec5de782 /crawl-ref/source/itemprop.cc
parentda87bdc2d2eee56947d6a6d485887499b5e4d469 (diff)
downloadcrawl-ref-45b2f1669aad3a3176a64b34127b1ca04ab948e3.tar.gz
crawl-ref-45b2f1669aad3a3176a64b34127b1ca04ab948e3.zip
Clarify comment.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r--crawl-ref/source/itemprop.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 25f2c5ab89..9a9bf3e022 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -340,7 +340,7 @@ static weapon_def Weapon_prop[NUM_WEAPONS] =
SK_DARTS, HANDS_HALF, SIZE_LITTLE, MI_NEEDLE, false,
DAMV_NON_MELEE, 0 },
{ WPN_SLING, "sling", 0, 2, 11, 20, 1,
- SK_SLINGS, HANDS_ONE, SIZE_LITTLE, MI_STONE, false,
+ SK_SLINGS, HANDS_ONE, SIZE_LITTLE, MI_STONE, false,
DAMV_NON_MELEE, 10 },
{ WPN_HAND_CROSSBOW, "hand crossbow", 3, 4, 15, 70, 5,
SK_CROSSBOWS, HANDS_HALF, SIZE_SMALL, MI_DART, false,
@@ -452,7 +452,7 @@ void init_properties()
// Some convenient functions to hide the bit operations and create
// an interface layer between the code and the data in case this
-// gets changed again. -- bwr
+// gets changed again. - bwr
//
// Item cursed status functions:
@@ -478,7 +478,7 @@ void do_curse_item( item_def &item, bool quiet )
if (item.flags & ISFLAG_CURSED)
return;
- // Holy weapons cannot be cursed.
+ // Holy wrath weapons cannot be cursed.
if (item.base_type == OBJ_WEAPONS
&& get_weapon_brand(item) == SPWPN_HOLY_WRATH)
{
@@ -501,8 +501,8 @@ void do_curse_item( item_def &item, bool quiet )
item.flags |= ISFLAG_CURSED;
- // Xom is amused by the player's items being cursed, especially
- // if they're worn/equipped.
+ // Xom is amused by the player's items being cursed, especially if
+ // they're worn/equipped.
if (in_inventory(item))
{
int amusement = 64;