diff options
author | Vsevolod Kozlov <zaba@thorium.homeunix.org> | 2009-11-07 21:29:28 +0300 |
---|---|---|
committer | Adam Borowski <kilobyte@angband.pl> | 2009-11-07 19:24:10 +0100 |
commit | 5d2a499bab2f4c907e08803542329c65edb8231c (patch) | |
tree | 48b19f9a0ff2b9879777ff0bdf804e7457c62d86 /crawl-ref/source/itemprop.cc | |
parent | d84e50da7a1fd92e5c6615add2a3c4638288a4e0 (diff) | |
download | crawl-ref-5d2a499bab2f4c907e08803542329c65edb8231c.tar.gz crawl-ref-5d2a499bab2f4c907e08803542329c65edb8231c.zip |
Remove unused check_weapon_shape.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r-- | crawl-ref/source/itemprop.cc | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc index 66ac5748b1..93cd26c35a 100644 --- a/crawl-ref/source/itemprop.cc +++ b/crawl-ref/source/itemprop.cc @@ -2053,42 +2053,6 @@ bool check_weapon_wieldable_size( const item_def &item, size_type size ) return (fit == 0); } -// Note that this function is used to check validity of equipment -// coming out of transformations... so it shouldn't contain any -// wield/unwield only checks like two-handed weapons and shield. -// check_id is only used for descriptions, where we don't want to -// give away any information the player doesn't have yet. -bool check_weapon_shape( const item_def &item, bool quiet, bool check_id ) -{ - const int brand = get_weapon_brand( item ); - - if ((!check_id || item_type_known( item )) - && ((item.base_type == OBJ_WEAPONS - && is_blessed_blade(item)) - || brand == SPWPN_HOLY_WRATH) - && you.is_unholy()) - { - if (!quiet) - mpr("This weapon will not allow you to wield it."); - - return (false); - } - - // Note: this should always be done last, see check_armour_shape() - // FIXME FIXME FIXME - /* - if (!transform_can_equip_type( EQ_WEAPON )) - { - if (!quiet) - mpr( "You can't wield anything in your current form!" ); - - return (false); - } - */ - - return (true); -} - // Returns the you.inv[] index of our wielded weapon or -1 (no item, not wield). int get_inv_wielded( void ) { |