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authorStefan O'Rear <stefanor@cox.net>2009-11-02 02:48:15 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-02 02:48:15 -0800
commit6a3d89b3c79e776920959341be9c02e39ee68d5f (patch)
tree18af2063ae2b3deb5b47dbd50b878dc0b91afdae /crawl-ref/source/itemprop.cc
parentecca91a48b581c7181b8342fc499dff08ad1bd59 (diff)
downloadcrawl-ref-6a3d89b3c79e776920959341be9c02e39ee68d5f.tar.gz
crawl-ref-6a3d89b3c79e776920959341be9c02e39ee68d5f.zip
Remove mapping abilities from the game
Mapping still exists on cards, scrolls, Xom, and as the passive mutation. The ball of seeing exists, but will have to be dealt with.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r--crawl-ref/source/itemprop.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 23c2861b13..a407337fc5 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -2520,7 +2520,7 @@ bool gives_ability(const item_def &item)
return (false);
// Check for evokable randart properties.
- for (int rap = ARTP_INVISIBLE; rap <= ARTP_MAPPING; rap++)
+ for (int rap = ARTP_INVISIBLE; rap <= ARTP_BERSERK; rap++)
if (artefact_wpn_property( item, static_cast<artefact_prop_type>(rap) ))
return (true);