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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-29 19:27:55 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-29 19:27:55 +0000 |
commit | 85e282c81b99e4c0a1f6433a25a55179f8481b0d (patch) | |
tree | 2ebc1f172917b0d0b9c376a76a75921081fff3c4 /crawl-ref/source/itemprop.cc | |
parent | fca2ba3fa41951c7337c13a7a147bcbe5ba8f671 (diff) | |
download | crawl-ref-85e282c81b99e4c0a1f6433a25a55179f8481b0d.tar.gz crawl-ref-85e282c81b99e4c0a1f6433a25a55179f8481b0d.zip |
* Also describe enchantment limits for weapons (+9, right?), missiles,
and armour (+5 for body armour and bardings, else +2).
Tidied up the code a bit.
* Prettify waypoint messages as suggested by slinkies in FR 2329972.
(I really should reread those tracker items before starting to code
them...)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8021 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r-- | crawl-ref/source/itemprop.cc | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc index 401b4cba87..1ee5c195f9 100644 --- a/crawl-ref/source/itemprop.cc +++ b/crawl-ref/source/itemprop.cc @@ -1004,8 +1004,11 @@ int armour_max_enchant( const item_def &item ) const int eq_slot = get_armour_slot( item ); int max_plus = MAX_SEC_ENCHANT; - if (eq_slot == EQ_BODY_ARMOUR || eq_slot == EQ_SHIELD) + if (eq_slot == EQ_BODY_ARMOUR || item.sub_type == ARM_CENTAUR_BARDING + || item.sub_type == ARM_NAGA_BARDING) + { max_plus = MAX_ARM_ENCHANT; + } return (max_plus); } @@ -1366,8 +1369,8 @@ bool is_enchantable_weapon(const item_def &wpn, bool uncurse) if (wpn.base_type != OBJ_WEAPONS && wpn.base_type != OBJ_MISSILES) return (false); - // Artefacts or highly enchanted weapons cannot be enchanted, only - // uncursed. + // Artefacts or highly enchanted weapons cannot be enchanted, + // only uncursed. if (wpn.base_type == OBJ_WEAPONS) { if (is_artefact(wpn) || wpn.plus >= 9 && wpn.plus2 >= 9) @@ -1393,12 +1396,8 @@ bool is_enchantable_armour(const item_def &arm, bool uncurse) // Artefacts or highly enchanted armour cannot be enchanted, only // uncursed. - if (is_artefact(arm) || (arm.plus >= 2 - && (arm.sub_type >= ARM_CLOAK && arm.sub_type <= ARM_BOOTS - || is_shield(arm)))) - { + if (is_artefact(arm) || arm.plus >= armour_max_enchant(arm)) return (uncurse && item_cursed(arm)); - } return (true); } |