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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-25 23:16:53 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-25 23:16:53 -0500
commitaba6024bbc8ccfa354cd20cde288a35d5e5b929f (patch)
treeb55a720bf68d06e89110d2fba9c6aff3b40200ca /crawl-ref/source/itemprop.cc
parent0c229026108e080afa9774f5a77f28c29987e3e0 (diff)
downloadcrawl-ref-aba6024bbc8ccfa354cd20cde288a35d5e5b929f.tar.gz
crawl-ref-aba6024bbc8ccfa354cd20cde288a35d5e5b929f.zip
Attempt to make whips viable starting weapons:
1. Increase their damage from 4 to 6. 2. Reduce the probability for reaching a bit, and introduce the probability for pain. 3. Give (big) kobolds a small chance to start with whips.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r--crawl-ref/source/itemprop.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 58b421ab80..134e9fb544 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -172,12 +172,12 @@ static int Weapon_index[NUM_WEAPONS];
static weapon_def Weapon_prop[NUM_WEAPONS] =
{
// Maces & Flails
- { WPN_WHIP, "whip", 4, 2, 11, 30, 2,
- SK_MACES_FLAILS, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
- DAMV_SLASHING, 0 },
{ WPN_CLUB, "club", 5, 3, 13, 50, 7,
SK_MACES_FLAILS, HANDS_ONE, SIZE_SMALL, MI_NONE, true,
DAMV_CRUSHING, 0 },
+ { WPN_WHIP, "whip", 6, 2, 11, 30, 2,
+ SK_MACES_FLAILS, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
+ DAMV_SLASHING, 0 },
{ WPN_HAMMER, "hammer", 7, 3, 13, 90, 7,
SK_MACES_FLAILS, HANDS_ONE, SIZE_SMALL, MI_NONE, false,
DAMV_CRUSHING, 0 },