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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-10-30 10:44:18 -0500 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-10-30 10:44:18 -0500 |
commit | b57925e63b5899e282c77f94b082fd2d1c0f0a91 (patch) | |
tree | 38dc46ddb1c7f11d85223463474c7313fad4f1e5 /crawl-ref/source/itemprop.cc | |
parent | b7077e621c3eb495bc2acc0d66f55f87893c03d7 (diff) | |
download | crawl-ref-b57925e63b5899e282c77f94b082fd2d1c0f0a91.tar.gz crawl-ref-b57925e63b5899e282c77f94b082fd2d1c0f0a91.zip |
After some thought, and considering that animal skins show up less often
now, make them mundane items.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r-- | crawl-ref/source/itemprop.cc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc index 9d22deea8f..07ae4fc5ca 100644 --- a/crawl-ref/source/itemprop.cc +++ b/crawl-ref/source/itemprop.cc @@ -597,6 +597,11 @@ bool item_is_mundane(const item_def &item) } break; + case OBJ_ARMOUR: + if (item.sub_type == ARM_ANIMAL_SKIN) + return (true); + break; + default: break; } |