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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-30 10:44:18 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-30 10:44:18 -0500
commitb57925e63b5899e282c77f94b082fd2d1c0f0a91 (patch)
tree38dc46ddb1c7f11d85223463474c7313fad4f1e5 /crawl-ref/source/itemprop.cc
parentb7077e621c3eb495bc2acc0d66f55f87893c03d7 (diff)
downloadcrawl-ref-b57925e63b5899e282c77f94b082fd2d1c0f0a91.tar.gz
crawl-ref-b57925e63b5899e282c77f94b082fd2d1c0f0a91.zip
After some thought, and considering that animal skins show up less often
now, make them mundane items.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r--crawl-ref/source/itemprop.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 9d22deea8f..07ae4fc5ca 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -597,6 +597,11 @@ bool item_is_mundane(const item_def &item)
}
break;
+ case OBJ_ARMOUR:
+ if (item.sub_type == ARM_ANIMAL_SKIN)
+ return (true);
+ break;
+
default:
break;
}