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author | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-08 00:22:58 -0800 |
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committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-08 00:25:51 -0800 |
commit | d0b1ebb446d3eebb41824161d7160b24d3e7cceb (patch) | |
tree | 94b72d5c4019e578abc330002fa1c00f84a87605 /crawl-ref/source/itemprop.cc | |
parent | 5bbad271f48030ebb570045a82e17889cf6ea395 (diff) | |
download | crawl-ref-d0b1ebb446d3eebb41824161d7160b24d3e7cceb.tar.gz crawl-ref-d0b1ebb446d3eebb41824161d7160b24d3e7cceb.zip |
fight: Generate noise on fighting
Very rough draft of "make noise when fighting". Needs extensive
play-testing and tuning. Noise scales linearly with damage done, and
also linearly with noise_factor, which is determined by weapon type
(clubs make more noise than dagger) or monster attack type (tail slaps
make more noise than stinging). Plus, a litle extra noise is added on
for the flaming and electrocution brands.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
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