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authorJude Brown <bookofjude@users.sourceforge.net>2010-01-08 18:24:15 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2010-01-08 18:26:56 +1000
commiteae626d8980c8dc29b9af63e243a6c160e9daca4 (patch)
treeee983078b0c464e7ec49683780f3fd9d5f9d1759 /crawl-ref/source/itemprop.cc
parentb49f10b2941239bca037dcc578479f987866f92a (diff)
downloadcrawl-ref-eae626d8980c8dc29b9af63e243a6c160e9daca4.tar.gz
crawl-ref-eae626d8980c8dc29b9af63e243a6c160e9daca4.zip
Increase weight of stones (dpeg).
They are lighter than arrows, which is confusing. Thematically, it would make more sense for them to be heavier than sling bullets: they are just stones, and they aren't shaped particularly well for slinging. They are also larger!
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r--crawl-ref/source/itemprop.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index af3828e573..b93a6e025f 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -366,7 +366,7 @@ static int Missile_index[NUM_MISSILES];
static missile_def Missile_prop[NUM_MISSILES] =
{
{ MI_NEEDLE, "needle", 0, 1, false },
- { MI_STONE, "stone", 4, 2, true },
+ { MI_STONE, "stone", 4, 6, true },
{ MI_DART, "dart", 5, 3, true },
{ MI_ARROW, "arrow", 7, 5, false },
{ MI_BOLT, "bolt", 9, 5, false },