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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-21 12:15:40 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-21 12:15:40 +0000
commit19cd3f60eb72fef46210d73fffeec8dd10769400 (patch)
treebe5020659e46412ed645680e18ac2f2885f2b8fe /crawl-ref/source/itemprop.h
parentaa3d47d0610ee14663c7920b166933c27bc453b3 (diff)
downloadcrawl-ref-19cd3f60eb72fef46210d73fffeec8dd10769400.tar.gz
crawl-ref-19cd3f60eb72fef46210d73fffeec8dd10769400.zip
Change mummy curses to only turn part of a stack of potions into decay.
Instead, the amount is 2 + random2(quantity - 1), so ranging anywhere from 2 to the entire stack. Yes, I know this is probably highly controversial, but I've thought about it some, and I think that this will actually change little for most characters: You still won't take large stacks of valuable potions into the Tomb since even if only part of the stack is destroyed it's a huge loss. On the other hand, this is easier on newbies who had no idea this could happen, and makes it a bit more harder for Transmuters to turn their twenty-something potions of water into decay. I also added a message ("Your potions of xyz decay.") if you know the decay type. Otherwise the message is suppressed, so as to replicate the current situation of "Hey, what's this? When did I pick up those? (q)uaff..." For consistency, I also added a message when stuff is cursed, or rather I merged all those "Your foo glows black" messages into do_curse_stuff() that now takes a parameter "quiet" to control whether it's printed ot not. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4438 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 23cc7eeaa3..0301819c12 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -582,7 +582,7 @@ bool item_is_critical(const item_def &item);
bool item_cursed( const item_def &item );
bool item_known_cursed( const item_def &item );
bool item_known_uncursed( const item_def &item );
-void do_curse_item( item_def &item );
+void do_curse_item( item_def &item, bool quiet = true );
void do_uncurse_item( item_def &item );
// stationary: