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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-22 06:05:50 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-22 06:05:50 +0000
commit2cbbec1b2a1acbed4db00a41a900e58cd0fbec9d (patch)
treede39b9836e48b8f4a5e79d05c669ffa881a6c894 /crawl-ref/source/itemprop.h
parenta1f59ee435343a6dd58fff2bf161a5470870135f (diff)
downloadcrawl-ref-2cbbec1b2a1acbed4db00a41a900e58cd0fbec9d.tar.gz
crawl-ref-2cbbec1b2a1acbed4db00a41a900e58cd0fbec9d.zip
Various cleanups:
1. Move the blessed eudemon blade down in the weapon_type enum so that it's with the other blessed weapons, add a WPN_MAX_NONBLESSED parameter to indicate where the non-blessed weapons end, and make weapon mimics use it. Mimics can now no longer imitate blessed weapons, which makes them less of a giveaway, since only the blessed eudemon blade shows up normally, and it's normally colored yellow, neither of which are true for mimic versions. 2. Since all non-racial armors are in one contiguous block at the end of the armour_type enum, and since very little code depends on the armors' being in a particular order, add an ARM_MAX_RACIAL parameter to indicate where the potentially racial weapons end, and make set_equip_race() use it. Also, rearrange the armors a bit in the enum. 3. Since no code depends on the missiles' being in a particular order, move the non-racial missiles down to the end of the missile_type enum, add a MI_MAX_RACIAL parameter to indicate where the potentially racial missiles end, and make set_equip_race() use it. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8681 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h49
1 files changed, 26 insertions, 23 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 8d8b2fe4dc..24b48f4a5b 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -24,31 +24,32 @@ enum armour_type
ARM_SPLINT_MAIL, // 5
ARM_BANDED_MAIL,
ARM_PLATE_MAIL,
- ARM_SHIELD,
ARM_CLOAK,
- ARM_HELMET, // 10
ARM_CAP,
- ARM_WIZARD_HAT,
+ ARM_WIZARD_HAT, // 10
+ ARM_HELMET,
ARM_GLOVES,
ARM_BOOTS,
- ARM_BUCKLER, // 15
+ ARM_BUCKLER,
+ ARM_SHIELD, // 15
ARM_LARGE_SHIELD,
- ARM_DRAGON_HIDE,
- ARM_TROLL_HIDE,
+ ARM_MAX_RACIAL = ARM_LARGE_SHIELD,
ARM_CRYSTAL_PLATE_MAIL,
- ARM_DRAGON_ARMOUR, // 20
- ARM_TROLL_LEATHER_ARMOUR,
+ ARM_ANIMAL_SKIN,
+ ARM_TROLL_HIDE,
+ ARM_TROLL_LEATHER_ARMOUR, // 20
+ ARM_DRAGON_HIDE,
+ ARM_DRAGON_ARMOUR,
ARM_ICE_DRAGON_HIDE,
ARM_ICE_DRAGON_ARMOUR,
- ARM_STEAM_DRAGON_HIDE,
- ARM_STEAM_DRAGON_ARMOUR, // 25
+ ARM_STEAM_DRAGON_HIDE, // 25
+ ARM_STEAM_DRAGON_ARMOUR,
ARM_MOTTLED_DRAGON_HIDE,
ARM_MOTTLED_DRAGON_ARMOUR,
ARM_STORM_DRAGON_HIDE,
- ARM_STORM_DRAGON_ARMOUR,
- ARM_GOLD_DRAGON_HIDE, // 30
+ ARM_STORM_DRAGON_ARMOUR, // 30
+ ARM_GOLD_DRAGON_HIDE,
ARM_GOLD_DRAGON_ARMOUR,
- ARM_ANIMAL_SKIN,
ARM_SWAMP_DRAGON_HIDE,
ARM_SWAMP_DRAGON_ARMOUR,
ARM_CENTAUR_BARDING, // 35
@@ -254,14 +255,15 @@ enum misc_item_type
enum missile_type
{
- MI_STONE, // 0
+ MI_DART, // 0
+ MI_NEEDLE,
MI_ARROW,
MI_BOLT,
- MI_DART,
- MI_NEEDLE,
- MI_LARGE_ROCK, // 5
- MI_SLING_BULLET,
MI_JAVELIN,
+ MI_MAX_RACIAL = MI_JAVELIN,
+ MI_STONE, // 5
+ MI_LARGE_ROCK,
+ MI_SLING_BULLET,
MI_THROWING_NET,
NUM_MISSILES, // 9
MI_NONE // was MI_EGGPLANT... used for launch type detection
@@ -474,14 +476,15 @@ enum weapon_type
WPN_KNIFE,
WPN_BLOWGUN,
WPN_FALCHION,
- WPN_BLESSED_EUDEMON_BLADE,
- WPN_LONGBOW, // 45
- WPN_LAJATANG,
+ WPN_LONGBOW,
+ WPN_LAJATANG, // 45
WPN_BARDICHE,
+ WPN_MAX_NONBLESSED = WPN_BARDICHE,
WPN_BLESSED_FALCHION,
WPN_BLESSED_LONG_SWORD,
- WPN_BLESSED_SCIMITAR, // 50
- WPN_BLESSED_KATANA,
+ WPN_BLESSED_SCIMITAR,
+ WPN_BLESSED_KATANA, // 50
+ WPN_BLESSED_EUDEMON_BLADE,
WPN_BLESSED_DOUBLE_SWORD,
WPN_BLESSED_GREAT_SWORD,
WPN_BLESSED_TRIPLE_SWORD,