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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-23 21:46:25 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-23 21:46:25 +0000
commit4199cb903775df050465148d7ade49daf09fac39 (patch)
tree80945903f518f9711e28c413438e51d9890473d8 /crawl-ref/source/itemprop.h
parent9e511702e814c94093bb77ae460f8be8b7a49b16 (diff)
downloadcrawl-ref-4199cb903775df050465148d7ade49daf09fac39.tar.gz
crawl-ref-4199cb903775df050465148d7ade49daf09fac39.zip
Add a weapon enchantment blessing that will enchant a monster's weapon
by two points (either this or armor enchantment blessing can occur, with 5% rarity). Whether to-hit or to-damage is chosen is random. Split handling of weapon enchantment into enchant_weapon() for the generic item routines, and handle_enchant_weapon() for the player-specific routines. Furthermore, make enchant_weapon() and enchant_armour() more similar in terms of structure. Also, in bless_follower(), store the blessing description and monster name in std::strings instead of const char*'s. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3839 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index da16b46a38..8f42cb6a19 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -632,6 +632,7 @@ bool check_armour_size( const item_def &item, size_type size );
bool check_armour_shape( const item_def &item, bool quiet );
bool item_is_rechargable(const item_def &it, bool known = false);
+bool is_enchantable_weapon(const item_def &wpn, bool uncurse);
bool is_enchantable_armour(const item_def &arm, bool uncurse);
// weapon functions: