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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-25 10:02:38 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-25 10:02:38 -0500
commit58eff259a0f37495f45b2d14d6d916c054c3cfb1 (patch)
tree4d326e6251a514756db86d95513377f676f6c6a3 /crawl-ref/source/itemprop.h
parentf07a8e99cdcbb23198112b41cd1f38f90ee9f156 (diff)
downloadcrawl-ref-58eff259a0f37495f45b2d14d6d916c054c3cfb1.tar.gz
crawl-ref-58eff259a0f37495f45b2d14d6d916c054c3cfb1.zip
Add a vorpal type for tentacle attacks, and use it for the tentacle-slap
attack type. Also, allow unarmed attacks to work on submerged monsters if they use the tentacle vorpal type. Finally, make kraken tentacles use the tentacle-slap attack type.
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index ef9e4e8c17..dd1fc9da8b 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -518,6 +518,7 @@ enum vorpal_damage_type
DVORP_STABBING = 0x6000, // used for knives/daggers
DVORP_CLAWING = 0x7000, // claw damage
+ DVORP_TENTACLE = 0x8000, // tentacle damage
// These are shortcuts to tie vorpal/damage types for easy setting...
// as above, setting more than one vorpal type is trouble.