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author | Adam Borowski <kilobyte@angband.pl> | 2009-12-31 14:08:54 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-12-31 14:08:54 +0100 |
commit | 8d8a727b80167a76d8282614fff1610fd9625a61 (patch) | |
tree | d3f96e793325bb5ac7568fd321f4f089274865e6 /crawl-ref/source/itemprop.h | |
parent | fdfbfdeb226cb33da8198cb3da6b6f39d7118dfc (diff) | |
download | crawl-ref-8d8a727b80167a76d8282614fff1610fd9625a61.tar.gz crawl-ref-8d8a727b80167a76d8282614fff1610fd9625a61.zip |
IOOD vs shields: blocks (boo!) and reflection (yay!)
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r-- | crawl-ref/source/itemprop.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h index 5604d352f5..d1231bc9f5 100644 --- a/crawl-ref/source/itemprop.h +++ b/crawl-ref/source/itemprop.h @@ -84,6 +84,7 @@ bool is_shield(const item_def &item); bool is_shield_incompatible(const item_def &weapon, const item_def *shield = NULL); bool shield_reflects(const item_def &shield); +void ident_reflector(item_def *item); // Only works for armour/weapons/missiles // weapon functions: |