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authorAdam Borowski <kilobyte@angband.pl>2009-12-31 14:08:54 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-12-31 14:08:54 +0100
commit8d8a727b80167a76d8282614fff1610fd9625a61 (patch)
treed3f96e793325bb5ac7568fd321f4f089274865e6 /crawl-ref/source/itemprop.h
parentfdfbfdeb226cb33da8198cb3da6b6f39d7118dfc (diff)
downloadcrawl-ref-8d8a727b80167a76d8282614fff1610fd9625a61.tar.gz
crawl-ref-8d8a727b80167a76d8282614fff1610fd9625a61.zip
IOOD vs shields: blocks (boo!) and reflection (yay!)
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 5604d352f5..d1231bc9f5 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -84,6 +84,7 @@ bool is_shield(const item_def &item);
bool is_shield_incompatible(const item_def &weapon,
const item_def *shield = NULL);
bool shield_reflects(const item_def &shield);
+void ident_reflector(item_def *item);
// Only works for armour/weapons/missiles
// weapon functions: