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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-17 19:51:48 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-17 19:51:48 +0000 |
commit | c79074eb5aec50fd5b854f10d4377b4e988a696f (patch) | |
tree | 51d106e8f678b70de4a292d2e71bd443a2d999f9 /crawl-ref/source/itemprop.h | |
parent | 0297f504cb6467826e35d3c2a86d93d3964058f2 (diff) | |
download | crawl-ref-c79074eb5aec50fd5b854f10d4377b4e988a696f.tar.gz crawl-ref-c79074eb5aec50fd5b854f10d4377b4e988a696f.zip |
Make all the checks for throwable items consistent.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7465 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r-- | crawl-ref/source/itemprop.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h index d17a48510d..d60c62c201 100644 --- a/crawl-ref/source/itemprop.h +++ b/crawl-ref/source/itemprop.h @@ -683,15 +683,15 @@ skill_type range_skill( const item_def &item ); skill_type range_skill( object_class_type wclass, int wtype ); // launcher and ammo functions: -bool is_range_weapon( const item_def &item ); -bool is_range_weapon_type( weapon_type wtype ); -missile_type fires_ammo_type( const item_def &item ); -missile_type fires_ammo_type( weapon_type wtype ); -const char * ammo_name( const item_def &bow ); -const char * ammo_name( missile_type mtyp ); -bool has_launcher( const item_def &ammo ); -bool is_throwable( const item_def &wpn, - size_type bodysize = SIZE_MEDIUM ); +bool is_range_weapon(const item_def &item); +bool is_range_weapon_type(weapon_type wtype); +missile_type fires_ammo_type(const item_def &item); +missile_type fires_ammo_type(weapon_type wtype); +const char *ammo_name(missile_type ammo); +const char *ammo_name(const item_def &bow); +bool has_launcher(const item_def &ammo); +bool is_throwable(const item_def &wpn, size_type bodysize = SIZE_MEDIUM, + bool force = false); launch_retval is_launched(actor *actor, const item_def *launcher, const item_def &missile); |