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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-26 15:31:53 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-26 15:31:53 +0000
commitdd695c352f27764a0c4f1efee5ee1676678162c2 (patch)
treedca72ed2e12f7ddd638bd68598261545a92d9a58 /crawl-ref/source/itemprop.h
parent269a1da76046334717fed84754ca3bde5f5bffc5 (diff)
downloadcrawl-ref-dd695c352f27764a0c4f1efee5ee1676678162c2.tar.gz
crawl-ref-dd695c352f27764a0c4f1efee5ee1676678162c2.zip
Made item_def::base_type into object_class_type, instead of unsigned char.
Flushed out a few bugs as a result, specifically: 1. Some monsters (e.g., orcs) can now get blowguns as they were intended to (look at the makeitem.cc change); 2. Acquirement will no longer attempt to give you the books of minor magic if you've found them (look at the effects.cc change.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1374 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 5536355779..df106f9a1d 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -88,7 +88,8 @@ int get_inv_hand_tool( void );
int get_inv_in_hand( void );
hands_reqd_type hands_reqd( const item_def &item, size_type size );
-hands_reqd_type hands_reqd(int base_type, int sub_type, size_type size);
+hands_reqd_type hands_reqd(object_class_type base_type, int sub_type,
+ size_type size);
bool is_double_ended( const item_def &item );
int double_wpn_awkward_speed( const item_def &item );
@@ -105,10 +106,10 @@ int weapon_impact_mass( const item_def &wpn );
int weapon_str_required( const item_def &wpn, bool half );
skill_type weapon_skill( const item_def &item );
-skill_type weapon_skill( int wclass, int wtype );
+skill_type weapon_skill( object_class_type wclass, int wtype );
skill_type range_skill( const item_def &item );
-skill_type range_skill( int wclass, int wtype );
+skill_type range_skill( object_class_type wclass, int wtype );
// launcher and ammo functions:
bool is_range_weapon( const item_def &item );