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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-08 21:53:05 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-08 21:53:05 +0000
commit7cc66e61e50963ba90a5db8db19cf75890d3c733 (patch)
treefa2ee702c472095c0c3c2326fd7920d02875e29a /crawl-ref/source/items.cc
parent8cbb227becdc172839b901aedf972022dc73118d (diff)
downloadcrawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.tar.gz
crawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.zip
Apply more commits into 0.4 branch, again mostly by Haran:
6950, 6954, 6959, 6962, 6963, 6965, 6968, 6970 (partly), 6997, 6998, 7001, 7061, 7065, 7071, 7132 (partly), 7174, 7186, 7213, 7233, 7268, 7268, 7293, 7319, 7339, 7358, 7393 (partly) * Tweak a few monster flags. * Fix autoswapping jewellery taking longer than manual swapping. * Fix crash when attempting to create nonexisting monster in wizmode. * Make ego armour descriptions follow abbreviation guidelines. * Fixed buggy monster movement away from the player. * Disabled traps in the Abyss. * Fixed a few other minor bugs, and improves messaging. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7788 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.cc')
-rw-r--r--crawl-ref/source/items.cc17
1 files changed, 5 insertions, 12 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc
index eed2f0be2d..b7ccb19185 100644
--- a/crawl-ref/source/items.cc
+++ b/crawl-ref/source/items.cc
@@ -2478,24 +2478,17 @@ item_def find_item_type(object_class_type base_type, std::string name)
return (item);
}
-bool item_is_equipped(const item_def &item)
+bool item_is_equipped(const item_def &item, bool quiver_too)
{
if (item.x != -1 || item.y != -1)
return (false);
for (int i = 0; i < NUM_EQUIP; i++)
- {
- if (you.equip[i] == EQ_NONE)
- continue;
-
- const item_def& eq(you.inv[you.equip[i]]);
-
- if (!is_valid_item(eq))
- continue;
-
- if (&eq == &item)
+ if (item.link == you.equip[i])
return (true);
- }
+
+ if (quiver_too && item.link == you.m_quiver->get_fire_item(NULL))
+ return (true);
return (false);
}