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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-09 17:27:13 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-09 17:27:13 +0000
commit340eb55f6f4e86a27ae17457d04d81ca52c17e6f (patch)
tree32b3d924f5feda39cee37eb4139e21f541ffb819 /crawl-ref/source/items.cc
parent5698a4093e17ffde7c118393b221830c1b29dd94 (diff)
downloadcrawl-ref-340eb55f6f4e86a27ae17457d04d81ca52c17e6f.tar.gz
crawl-ref-340eb55f6f4e86a27ae17457d04d81ca52c17e6f.zip
List quiver in status section like you do for the hand weapon.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3234 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.cc')
-rw-r--r--crawl-ref/source/items.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc
index d5346e87c6..d43d325278 100644
--- a/crawl-ref/source/items.cc
+++ b/crawl-ref/source/items.cc
@@ -240,6 +240,9 @@ bool dec_inv_item_quantity( int obj, int amount )
if (you.equip[EQ_WEAPON] == obj)
you.wield_change = true;
+ if (you.quiver == obj)
+ you.quiver_change = true;
+
if (you.inv[obj].quantity <= amount)
{
for (int i = 0; i < NUM_EQUIP; i++)
@@ -308,6 +311,9 @@ void inc_inv_item_quantity( int obj, int amount )
{
if (you.equip[EQ_WEAPON] == obj)
you.wield_change = true;
+
+ if (you.quiver == obj)
+ you.quiver_change = true;
you.inv[obj].quantity += amount;
burden_change();
@@ -1559,6 +1565,7 @@ int move_item_to_player( int obj, int quant_got, bool quiet )
item.quantity = quant_got;
dec_mitm_item_quantity( obj, quant_got );
+ you.quiver_change = true;
burden_change();
if (!quiet)