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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-29 06:09:05 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-29 06:09:05 +0000
commit54a8ee37c5d6bee4ed77eef17bad080c0f81b175 (patch)
tree716c830d70191daf73308a8926f4095d7d7a75ae /crawl-ref/source/items.cc
parentf44df6134a719e58bb61f48c4d6d12089dd69cb8 (diff)
downloadcrawl-ref-54a8ee37c5d6bee4ed77eef17bad080c0f81b175.tar.gz
crawl-ref-54a8ee37c5d6bee4ed77eef17bad080c0f81b175.zip
Changed player attribute type from unsigned char to unsigned long. Breaks
savefile compatibility. Keep track of how much gold the player has collected, spent at shops, donated, and otherwise used (like at ziggurats) and include that info in the misc section of the character dump file. Place-holder for chaos spawn monster. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7683 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.cc')
-rw-r--r--crawl-ref/source/items.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc
index eb02b355bd..75151e4d9e 100644
--- a/crawl-ref/source/items.cc
+++ b/crawl-ref/source/items.cc
@@ -1515,6 +1515,7 @@ int move_item_to_player( int obj, int quant_got, bool quiet )
// Gold has no mass, so we handle it first.
if (mitm[obj].base_type == OBJ_GOLD)
{
+ you.attribute[ATTR_GOLD_FOUND] += quant_got;
you.gold += quant_got;
dec_mitm_item_quantity( obj, quant_got );
you.redraw_gold = true;