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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-26 09:43:41 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-26 09:43:41 +0000 |
commit | 728d47739090f3b3e739858af065168fdea4eeb4 (patch) | |
tree | ed832410bc66d2fea047ab17b61f0d9ce37c830e /crawl-ref/source/items.cc | |
parent | ea3b797045e2c9f99f6f2814b623ca4d341f92c6 (diff) | |
download | crawl-ref-728d47739090f3b3e739858af065168fdea4eeb4.tar.gz crawl-ref-728d47739090f3b3e739858af065168fdea4eeb4.zip |
Smarter monster pickup:
* Hostile monsters that are occupied by fighting, seeking etc. won't
pick up anything dropped or thrown by you. Since they cannot know when
or why you dropped or threw an item, they just have to assume that it
was done to distract them. Our monsters are smart, and won't fall for
such cheap ploys. :P
* Occupied monsters won't pick up throwable weapons if they would just
stack with existing missiles.
* Monsters won't pick up empty wands, and they may drop an empty wand
if they come across a charged one (however unlikely that combination
may be).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4661 c06c8d41-db1a-0410-9941-cceddc491573
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