summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/items.cc
diff options
context:
space:
mode:
authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-04 13:22:42 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-04 13:22:42 +0000
commit8b94722a96bc1d9a060aced908429253621fe308 (patch)
treecc9f0347aaf33b3ddc0cf89631ca3f8ce929d490 /crawl-ref/source/items.cc
parent55d2a46739afd9fca9bf8f49edbe2237ce53e690 (diff)
downloadcrawl-ref-8b94722a96bc1d9a060aced908429253621fe308.tar.gz
crawl-ref-8b94722a96bc1d9a060aced908429253621fe308.zip
Fix worn equipment drop bug for trunk.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@556 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.cc')
-rw-r--r--crawl-ref/source/items.cc34
1 files changed, 31 insertions, 3 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc
index a9b3a0789f..af5605453d 100644
--- a/crawl-ref/source/items.cc
+++ b/crawl-ref/source/items.cc
@@ -94,7 +94,7 @@ void link_items(void)
{
int i,j;
- // first, initailize igrd array
+ // first, initialise igrd array
for (i = 0; i < GXM; i++)
{
for (j = 0; j < GYM; j++)
@@ -1766,8 +1766,7 @@ bool drop_item( int item_dropped, int quant_drop ) {
char str_pass[ ITEMNAME_SIZE ];
quant_name( you.inv[item_dropped], quant_drop, DESC_NOCAP_A, str_pass );
- snprintf( info, INFO_SIZE, "You drop %s.", str_pass );
- mpr(info);
+ mprf( "You drop %s.", str_pass );
if ( grid_destroys_items(my_grid) ) {
mprf(MSGCH_SOUND, grid_item_destruction_message(my_grid));
@@ -1859,6 +1858,28 @@ static std::string drop_selitem_text( const std::vector<MenuEntry*> *s )
}
std::vector<SelItem> items_for_multidrop;
+
+// Arrange items that have been selected for multidrop so that
+// equipped items are dropped after other items, and equipped items
+// are dropped in the same order as their EQ_ slots are numbered.
+static bool drop_item_order(const SelItem &first, const SelItem &second)
+{
+ const item_def &i1 = you.inv[first.slot];
+ const item_def &i2 = you.inv[second.slot];
+
+ const int slot1 = get_equip_slot(&i1),
+ slot2 = get_equip_slot(&i2);
+
+ if (slot1 != -1 && slot2 != -1)
+ return (slot1 < slot2);
+ else if (slot1 != -1 && slot2 == -1)
+ return (false);
+ else if (slot2 != -1 && slot1 == -1)
+ return (true);
+
+ return (first.slot < second.slot);
+}
+
//---------------------------------------------------------------
//
// drop
@@ -1889,6 +1910,13 @@ void drop(void)
return;
}
+ // Sort the dropped items so we don't see weird behaviour when
+ // dropping a worn robe before a cloak (old behaviour: remove
+ // cloak, remove robe, wear cloak, drop robe, remove cloak, drop
+ // cloak).
+ std::sort( items_for_multidrop.begin(), items_for_multidrop.end(),
+ drop_item_order );
+
if ( items_for_multidrop.size() == 1 ) // only one item
{
drop_item( items_for_multidrop[0].slot,