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author | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-11 10:55:40 +0000 |
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committer | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-11 10:55:40 +0000 |
commit | a0065e7a7d5c55f0cf93c758f26afa9a86b16572 (patch) | |
tree | 74d513f5d251dd57f5b64c5ffb85703c4e08c70a /crawl-ref/source/items.cc | |
parent | 172fd76cadb63cb41be2758b044b3f16c29a5fbf (diff) | |
download | crawl-ref-a0065e7a7d5c55f0cf93c758f26afa9a86b16572.tar.gz crawl-ref-a0065e7a7d5c55f0cf93c758f26afa9a86b16572.zip |
+ allocate and initialize
+ _fire_prompt_for_item returns -1, not ENDOFPACK
+ remove _fire_get_noitem_reason()
+ remove get_current_fire_item()
+ fix get_next_fire_item
+ remove _get_fire_order()
+ remove _fire_item_matches()
+ verify: no use of ENDOFPACK, use -1
+ on_item_fired
- implement: tags stuff
+ bug: wielding sling with stones = empty quiver
- bug: wield sling, no quiver, pick up stones: should quiver
+ bug: wield sling, pick up stones: update # stones
+ bug: wield sling, stones quivered, drop stones: should update
- feature: explicitly dropping all of ammo stack should remove it from quiver
- move get_next_fire_item into quiver.cc?
- remove: fire_quiver_best
- remove: you.quiver
- rename: you.quiver_change -> you.redraw_quiver
- test no item because of fire_order_begin, =f, etc
- find better place for on_weapon_changed
- polish Qv: display, the command change
- PROBLEM: cast_portal_projectile uses empty quiver slot? (test this)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4191 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.cc')
-rw-r--r-- | crawl-ref/source/items.cc | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc index 2719d1eaaf..52aee95021 100644 --- a/crawl-ref/source/items.cc +++ b/crawl-ref/source/items.cc @@ -63,6 +63,7 @@ #include "overmap.h" #include "place.h" #include "player.h" +#include "quiver.h" #include "randart.h" #include "religion.h" #include "shopping.h" @@ -243,8 +244,7 @@ bool dec_inv_item_quantity( int obj, int amount ) if (you.equip[EQ_WEAPON] == obj) you.wield_change = true; - if (you.quiver[get_quiver_type()] == obj) - you.quiver_change = true; + you.m_quiver->on_inv_quantity_change(obj, amount); if (you.inv[obj].quantity <= amount) { @@ -315,9 +315,7 @@ void inc_inv_item_quantity( int obj, int amount ) if (you.equip[EQ_WEAPON] == obj) you.wield_change = true; - if (you.quiver[get_quiver_type()] == obj) - you.quiver_change = true; - + you.m_quiver->on_inv_quantity_change(obj, amount); you.inv[obj].quantity += amount; burden_change(); } |