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authorpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-11 10:55:40 +0000
committerpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-11 10:55:40 +0000
commita0065e7a7d5c55f0cf93c758f26afa9a86b16572 (patch)
tree74d513f5d251dd57f5b64c5ffb85703c4e08c70a /crawl-ref/source/items.cc
parent172fd76cadb63cb41be2758b044b3f16c29a5fbf (diff)
downloadcrawl-ref-a0065e7a7d5c55f0cf93c758f26afa9a86b16572.tar.gz
crawl-ref-a0065e7a7d5c55f0cf93c758f26afa9a86b16572.zip
+ allocate and initialize
+ _fire_prompt_for_item returns -1, not ENDOFPACK + remove _fire_get_noitem_reason() + remove get_current_fire_item() + fix get_next_fire_item + remove _get_fire_order() + remove _fire_item_matches() + verify: no use of ENDOFPACK, use -1 + on_item_fired - implement: tags stuff + bug: wielding sling with stones = empty quiver - bug: wield sling, no quiver, pick up stones: should quiver + bug: wield sling, pick up stones: update # stones + bug: wield sling, stones quivered, drop stones: should update - feature: explicitly dropping all of ammo stack should remove it from quiver - move get_next_fire_item into quiver.cc? - remove: fire_quiver_best - remove: you.quiver - rename: you.quiver_change -> you.redraw_quiver - test no item because of fire_order_begin, =f, etc - find better place for on_weapon_changed - polish Qv: display, the command change - PROBLEM: cast_portal_projectile uses empty quiver slot? (test this) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4191 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.cc')
-rw-r--r--crawl-ref/source/items.cc8
1 files changed, 3 insertions, 5 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc
index 2719d1eaaf..52aee95021 100644
--- a/crawl-ref/source/items.cc
+++ b/crawl-ref/source/items.cc
@@ -63,6 +63,7 @@
#include "overmap.h"
#include "place.h"
#include "player.h"
+#include "quiver.h"
#include "randart.h"
#include "religion.h"
#include "shopping.h"
@@ -243,8 +244,7 @@ bool dec_inv_item_quantity( int obj, int amount )
if (you.equip[EQ_WEAPON] == obj)
you.wield_change = true;
- if (you.quiver[get_quiver_type()] == obj)
- you.quiver_change = true;
+ you.m_quiver->on_inv_quantity_change(obj, amount);
if (you.inv[obj].quantity <= amount)
{
@@ -315,9 +315,7 @@ void inc_inv_item_quantity( int obj, int amount )
if (you.equip[EQ_WEAPON] == obj)
you.wield_change = true;
- if (you.quiver[get_quiver_type()] == obj)
- you.quiver_change = true;
-
+ you.m_quiver->on_inv_quantity_change(obj, amount);
you.inv[obj].quantity += amount;
burden_change();
}