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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:12:18 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:12:18 +0000
commita9ac64d3b972306982b27c81632182864022f939 (patch)
tree137e07e43b0d975949d817e257645a0aa9053c23 /crawl-ref/source/items.cc
parentdec341f5c123fcaab27d036d70dbef1456ad10fb (diff)
downloadcrawl-ref-a9ac64d3b972306982b27c81632182864022f939.tar.gz
crawl-ref-a9ac64d3b972306982b27c81632182864022f939.zip
Generalize swapping two pieces of terrain in function swap_terrain().
Encapsulate filling out a corpse object for a particular monster in fill_out_corpse(). Started work on "swap chaos weapon with weapon of victim" chaos effect, but am putting that off until there's some actor class virtual methods for changing inventory and equipment. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7807 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.cc')
-rw-r--r--crawl-ref/source/items.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc
index 0e79a1af7b..3cef8022c0 100644
--- a/crawl-ref/source/items.cc
+++ b/crawl-ref/source/items.cc
@@ -1521,7 +1521,8 @@ static void _got_item(item_def& item, int quant)
// Returns quantity of items moved into player's inventory and -1 if
// the player's inventory is full.
-int move_item_to_player( int obj, int quant_got, bool quiet )
+int move_item_to_player( int obj, int quant_got, bool quiet,
+ bool ignore_burden )
{
if (item_is_stationary(mitm[obj]))
{
@@ -1561,7 +1562,7 @@ int move_item_to_player( int obj, int quant_got, bool quiet )
bool partial_pickup = false;
- if (you.burden + imass > carrying_capacity())
+ if (!ignore_burden && (you.burden + imass > carrying_capacity()))
{
// calculate quantity we can actually pick up
int part = (carrying_capacity() - you.burden) / unit_mass;