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authorAdam Borowski <kilobyte@angband.pl>2009-10-07 01:28:45 +0200
committerAdam Borowski <kilobyte@angband.pl>2009-10-07 01:31:13 +0200
commit36868a5a6d3e63816d9e7a2b0bfc15f8c358883d (patch)
tree9fd9655b07d54c1d22551ab39eeb9aef50e08d0b /crawl-ref/source/items.h
parentf408bf9c354f827c64e1416279b338a921545ff0 (diff)
downloadcrawl-ref-36868a5a6d3e63816d9e7a2b0bfc15f8c358883d.tar.gz
crawl-ref-36868a5a6d3e63816d9e7a2b0bfc15f8c358883d.zip
Stack identified and unidentified ammo when picking it up. (mesilliac)
If you have a stack of +0 stones, identical stones will auto-id.
Diffstat (limited to 'crawl-ref/source/items.h')
-rw-r--r--crawl-ref/source/items.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/items.h b/crawl-ref/source/items.h
index 81be53d8a9..fc33f88062 100644
--- a/crawl-ref/source/items.h
+++ b/crawl-ref/source/items.h
@@ -42,9 +42,10 @@ int move_item_to_player( int obj, int quant_got, bool quiet = false,
bool ignore_burden = false );
void mark_items_non_pickup_at(const coord_def &pos);
bool is_stackable_item( const item_def &item );
-bool items_similar( const item_def &item1, const item_def &item2 );
+bool items_similar( const item_def &item1, const item_def &item2,
+ bool ignore_ident = false );
bool items_stack( const item_def &item1, const item_def &item2,
- bool force_merge = false );
+ bool force_merge = false, bool ignore_ident = false );
void merge_item_stacks(item_def &source, item_def &dest,
int quant = -1);