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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-16 07:05:32 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-16 07:05:32 +0000
commit3c4a60908487170145e20d7a7e298496bef1666f (patch)
tree3282b642e80dfa2b1bc208e54692ac4bc084b00f /crawl-ref/source/items.h
parentc4968d0089d5c0d165b38b8f3c3e3f7983d0e191 (diff)
downloadcrawl-ref-3c4a60908487170145e20d7a7e298496bef1666f.tar.gz
crawl-ref-3c4a60908487170145e20d7a7e298496bef1666f.zip
Fix bug #2510110: blood potions coagulating while in a monster's inventory
was causing crashes. Get rid of drop_blood_potions_stack() and pick_up_blood_potions_stack(), replace with the more general merge_blood_potion_stacks() and merge_item_stacks(). When creating blood potions via debug command you can now specify how many turns away from coagulating/rotting it should be. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8471 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.h')
-rw-r--r--crawl-ref/source/items.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/items.h b/crawl-ref/source/items.h
index 1770c8032f..8a0c9bd397 100644
--- a/crawl-ref/source/items.h
+++ b/crawl-ref/source/items.h
@@ -47,6 +47,8 @@ bool is_stackable_item( const item_def &item );
bool items_similar( const item_def &item1, const item_def &item2 );
bool items_stack( const item_def &item1, const item_def &item2,
bool force_merge = false );
+void merge_item_stacks(item_def &source, item_def &dest,
+ int quant = -1);
item_def find_item_type(object_class_type base_type, std::string name);
item_def *find_floor_item(object_class_type cls, int sub_type);