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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-11 11:12:18 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-11 11:12:18 +0000 |
commit | a9ac64d3b972306982b27c81632182864022f939 (patch) | |
tree | 137e07e43b0d975949d817e257645a0aa9053c23 /crawl-ref/source/items.h | |
parent | dec341f5c123fcaab27d036d70dbef1456ad10fb (diff) | |
download | crawl-ref-a9ac64d3b972306982b27c81632182864022f939.tar.gz crawl-ref-a9ac64d3b972306982b27c81632182864022f939.zip |
Generalize swapping two pieces of terrain in function swap_terrain().
Encapsulate filling out a corpse object for a particular monster in
fill_out_corpse().
Started work on "swap chaos weapon with weapon of victim" chaos effect, but am
putting that off until there's some actor class virtual methods for changing
inventory and equipment.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7807 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.h')
-rw-r--r-- | crawl-ref/source/items.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/items.h b/crawl-ref/source/items.h index a56f625c17..ecf947786b 100644 --- a/crawl-ref/source/items.h +++ b/crawl-ref/source/items.h @@ -40,7 +40,8 @@ void inc_mitm_item_quantity( int obj, int amount ); bool move_item_to_grid( int *const obj, const coord_def& p ); void move_item_stack_to_grid( const coord_def& from, const coord_def& to ); -int move_item_to_player( int obj, int quant_got, bool quiet = false ); +int move_item_to_player( int obj, int quant_got, bool quiet = false, + bool ignore_burden = false ); void mark_items_non_pickup_at(const coord_def &pos); bool is_stackable_item( const item_def &item ); bool items_similar( const item_def &item1, const item_def &item2 ); |