summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/items.h
diff options
context:
space:
mode:
authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:12:18 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:12:18 +0000
commita9ac64d3b972306982b27c81632182864022f939 (patch)
tree137e07e43b0d975949d817e257645a0aa9053c23 /crawl-ref/source/items.h
parentdec341f5c123fcaab27d036d70dbef1456ad10fb (diff)
downloadcrawl-ref-a9ac64d3b972306982b27c81632182864022f939.tar.gz
crawl-ref-a9ac64d3b972306982b27c81632182864022f939.zip
Generalize swapping two pieces of terrain in function swap_terrain().
Encapsulate filling out a corpse object for a particular monster in fill_out_corpse(). Started work on "swap chaos weapon with weapon of victim" chaos effect, but am putting that off until there's some actor class virtual methods for changing inventory and equipment. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7807 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.h')
-rw-r--r--crawl-ref/source/items.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/items.h b/crawl-ref/source/items.h
index a56f625c17..ecf947786b 100644
--- a/crawl-ref/source/items.h
+++ b/crawl-ref/source/items.h
@@ -40,7 +40,8 @@ void inc_mitm_item_quantity( int obj, int amount );
bool move_item_to_grid( int *const obj, const coord_def& p );
void move_item_stack_to_grid( const coord_def& from, const coord_def& to );
-int move_item_to_player( int obj, int quant_got, bool quiet = false );
+int move_item_to_player( int obj, int quant_got, bool quiet = false,
+ bool ignore_burden = false );
void mark_items_non_pickup_at(const coord_def &pos);
bool is_stackable_item( const item_def &item );
bool items_similar( const item_def &item1, const item_def &item2 );