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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-15 23:33:50 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-15 23:33:50 +0000
commitfa763ba1bc7285247a5b1438d59633383a80cf6c (patch)
treef4b632fea66f43dc6c1415fdaa4feead0b6ff90d /crawl-ref/source/items.h
parent4d88632cb99d368956dec86732f7d275ffb941e8 (diff)
downloadcrawl-ref-fa763ba1bc7285247a5b1438d59633383a80cf6c.tar.gz
crawl-ref-fa763ba1bc7285247a5b1438d59633383a80cf6c.zip
Split off portions of externs.h and enum.h into other files. The
crawl_environment, player and monsters classes have been left in externs.h, which necessitates that all of the enums references by those classes stay in enums.h, since you can't forward declare an enum. However, it's a start. Also, portions of misc.{cc,h} have been split off into traps.{cc,h}, place.{cc,h} and terrain.{cc,h} git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.h')
-rw-r--r--crawl-ref/source/items.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/crawl-ref/source/items.h b/crawl-ref/source/items.h
index 6d970ab454..f223c35382 100644
--- a/crawl-ref/source/items.h
+++ b/crawl-ref/source/items.h
@@ -17,6 +17,18 @@
#include "externs.h"
+// Various ways to get the acquirement effect.
+enum acquirement_agent_type
+{
+ AQ_SCROLL = 0,
+
+ // Empty space for the gods
+
+ AQ_CARD_GENIE = 100,
+
+ AQ_WIZMODE = 200
+};
+
bool is_valid_item( const item_def &item );
bool dec_inv_item_quantity( int obj, int amount );