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authorjohnny shelley <jwshelley@shell-23006.(none)>2009-11-15 03:52:15 +0000
committerStefan O'Rear <stefanor@cox.net>2009-11-14 23:22:03 -0800
commitdd56050f2d05db6ed7ff5bc99acd1032707c27fd (patch)
treebc15eec8b791380652ed3dd7b68609684e8333ca /crawl-ref/source/jobs.cc
parent4cb4bea3108f8fa560669bab120623729b3ff4b8 (diff)
downloadcrawl-ref-dd56050f2d05db6ed7ff5bc99acd1032707c27fd.tar.gz
crawl-ref-dd56050f2d05db6ed7ff5bc99acd1032707c27fd.zip
Warper Overhaul - Renamed to Arcane Marksman
Missile Changes -- electricity missiles are now an option - they are always destroyed reaping / dispersal ammo is now always destroyed as it can be created by players poison ammo can again affect rocks / bullets etc - still no nets. Apparently this is a contact poison, but mainly it's to close the gap between sling users and archers. SKILLS -- Ranged weapon 3 Dodging 2 Spellcasting 2 Enchantments OR Translocations 3 EQUIPMENT -- Robe Ration Scroll of blink Some ranged weapon options as Hunter No melee weapon! Either book of elemental missiles or warped missiles The book of Elemental Missiles Spells Type Level a - Corona Enchantment 1 b - Swiftness Enchantment/Air 2 c - Repel Missiles Enchantment/Air 2 d - Flame Ammunition Enchantment/Fire 3 e - Frost Ammunition Enchantment/Ice 3 f - Poison Ammunition Enchantment/Poison 4 The book of Warped Missiles Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 2 c - Repel Missiles Enchantment/Air 2 d - Blink Translocation 2 e - Returning Ammunition Enchantment/Translocation 3 f - Warp Ammunition Enchantment/Translocation 5 The book of Devastating Missiles Spells Type Level a - Poison Ammunition Enchantment/Poison 4 b - Warp Ammunition Enchantment/Translocation 5 c - Shocking Ammunition Enchantment/Air 5 d - Haste Enchantment 6 e - Deflect Missiles Enchantment/Air 6 f - Exploding Ammunition Enchantment/Fire/Air 7 g - Reaping Ammunition Enchantment/Necromancy 7 Signed-off-by: Stefan O'Rear <stefanor@cox.net>
Diffstat (limited to 'crawl-ref/source/jobs.cc')
-rw-r--r--crawl-ref/source/jobs.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/jobs.cc b/crawl-ref/source/jobs.cc
index 9d037ea3bd..3968356636 100644
--- a/crawl-ref/source/jobs.cc
+++ b/crawl-ref/source/jobs.cc
@@ -21,7 +21,7 @@ static job_type old_jobs_order[] = {
JOB_CHAOS_KNIGHT, JOB_TRANSMUTER,
JOB_HEALER, JOB_REAVER,
JOB_STALKER, JOB_MONK,
- JOB_WARPER, JOB_WANDERER,
+ JOB_ARCANE_MARKSMAN, JOB_WANDERER,
JOB_ARTIFICER
};
@@ -36,7 +36,7 @@ static job_type new_jobs_order[] = {
JOB_HEALER, JOB_CHAOS_KNIGHT,
JOB_DEATH_KNIGHT, JOB_CRUSADER,
// general and niche spellcasters (incl. Crusader above)
- JOB_REAVER, JOB_WARPER,
+ JOB_REAVER, JOB_ARCANE_MARKSMAN,
JOB_WIZARD, JOB_CONJURER,
JOB_ENCHANTER, JOB_SUMMONER,
JOB_NECROMANCER, JOB_TRANSMUTER,
@@ -69,7 +69,7 @@ static const char * Class_Name_List[ NUM_JOBS ] =
"Fire Elementalist", "Ice Elementalist", "Summoner", "Air Elementalist",
"Earth Elementalist", "Crusader", "Death Knight", "Venom Mage",
"Chaos Knight", "Transmuter", "Healer", "Reaver", "Stalker",
- "Monk", "Warper", "Wanderer", "Artificer" };
+ "Monk", "Arcane Marksman", "Wanderer", "Artificer" };
int get_class_index_by_abbrev(const char *abbrev)
{