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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-24 20:34:29 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-24 21:17:11 +1000
commit9fcc7c41761ea968d0da075f2974a8908a2ef19b (patch)
tree85c8495c846722906b4832ba3d5de430532d95f6 /crawl-ref/source/kills.cc
parentbcc249f77c1459b75b7a4f96b018a15569e675b3 (diff)
downloadcrawl-ref-9fcc7c41761ea968d0da075f2974a8908a2ef19b.tar.gz
crawl-ref-9fcc7c41761ea968d0da075f2974a8908a2ef19b.zip
New (rakshasa) unique: Mara, Lord of Ilusions.
This re-uses several ideas from the Emerald Eye FR, and implements the spell "Mislead": this grants the "Misled" status effect to the player, and causes on-level monsters to appear (glyph, name and tile) to be other monsters. Only their appearance is changed. Healing potions and rain remove this status effect. Mara also has a beefed-up version of the Rakshasa clone spell: it instead creates an "exact" clone (slightly altered spells list, and non-unique status for his clones). Only two will ever be created at once. Finally, he has the spell "Summon Player Ghost". This spell creates a ghost of the player (though marked as a summon, meaning that it (shouldn't) register a milestone, though it will be treated as a self-ghost kill) that is hostile. Only one of these should be existant at any one point in time. I'm pretty sure that I haven't broken anything, but would definitely appreciate someone sanity-checking this commit. Known minor issue: Kirke's summon ugly things being cast while having the Misled status causes them to show up with no glyph.
Diffstat (limited to 'crawl-ref/source/kills.cc')
-rw-r--r--crawl-ref/source/kills.cc7
1 files changed, 5 insertions, 2 deletions
diff --git a/crawl-ref/source/kills.cc b/crawl-ref/source/kills.cc
index fa7e0a3924..f0ea8ee3f0 100644
--- a/crawl-ref/source/kills.cc
+++ b/crawl-ref/source/kills.cc
@@ -280,7 +280,7 @@ void Kills::merge(const Kills &k)
void Kills::record_kill(const struct monsters *mon)
{
// Handle player ghosts separately.
- if (mon->type == MONS_PLAYER_GHOST)
+ if (mon->type == MONS_PLAYER_GHOST && !mon->is_summoned())
{
record_ghost_kill(mon);
return ;
@@ -533,6 +533,9 @@ std::string kill_def::base_name(const kill_monster_desc &md) const
case MONS_RAKSHASA_FAKE:
name = "illusory " + name;
break;
+ case MONS_MARA_FAKE:
+ name = "illusory " + name;
+ break;
}
return name;
}
@@ -622,7 +625,7 @@ kill_ghost::kill_ghost(const monsters *mon)
// Check whether this is really a ghost, since we also have to handle
// the Pandemonic demons.
- if (mon->type == MONS_PLAYER_GHOST)
+ if (mon->type == MONS_PLAYER_GHOST && !mon->is_summoned())
ghost_name = "The ghost of " + get_ghost_description(*mon, true);
}