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authorEnne Walker <ennewalker@users.sourceforge.net>2009-11-02 08:51:09 -0500
committerEnne Walker <ennewalker@users.sourceforge.net>2009-11-02 09:00:06 -0500
commitf8f1e6fb68e2cfd7d725f4fdde94d6d45545f30b (patch)
tree260177da8227675fd57a7301f9a97c0c84c57cb2 /crawl-ref/source/l_dgnbld.cc
parent0ba4567b4b44c9332bd978ef266f4af41c052779 (diff)
downloadcrawl-ref-f8f1e6fb68e2cfd7d725f4fdde94d6d45545f30b.tar.gz
crawl-ref-f8f1e6fb68e2cfd7d725f4fdde94d6d45545f30b.zip
Lua builder funcs act on map_lines, not grd.
This lets regular vaults use the same Lua functions that layout vaults do. Convert functions in l_dgnbld that acted on grd. Update layout vaults to use these new functions. Also, remove l_dgn_bf, as all of its functionality is now in l_dgnbld.
Diffstat (limited to 'crawl-ref/source/l_dgnbld.cc')
-rw-r--r--crawl-ref/source/l_dgnbld.cc845
1 files changed, 597 insertions, 248 deletions
diff --git a/crawl-ref/source/l_dgnbld.cc b/crawl-ref/source/l_dgnbld.cc
index 6a3d0da004..61de206aee 100644
--- a/crawl-ref/source/l_dgnbld.cc
+++ b/crawl-ref/source/l_dgnbld.cc
@@ -8,360 +8,709 @@
#include <cmath>
#include "cluautil.h"
-#include "l_libs.h"
-
#include "coord.h"
#include "dungeon.h"
+#include "l_libs.h"
+#include "mapdef.h"
#include "random.h"
-// Return a metatable for a point on the map_lines grid.
-static int dgn_mapgrd_table(lua_State *ls)
-{
- MAP(ls, 1, map);
+static const char *traversable_glyphs =
+ ".+=w@{}()[]<>BC^~TUVY$%*|Odefghijk0123456789";
- map_def **mapref = clua_new_userdata<map_def *>(ls, MAPGRD_METATABLE);
- *mapref = map;
+static const char *exit_glyphs = "{}()[]<>@";
- return (1);
+// Return the integer stored in the table (on the stack) with the key name.
+// If the key doesn't exist or the value is the wrong type, return defval.
+static int _table_int(lua_State *ls, int idx, const char *name, int defval)
+{
+ if (!lua_istable(ls, idx))
+ return defval;
+ lua_pushstring(ls, name);
+ lua_gettable(ls, idx < 0 ? idx - 1 : idx);
+ bool nil = lua_isnil(ls, idx);
+ bool valid = lua_isnumber(ls, idx);
+ if (!nil && !valid)
+ luaL_error(ls, "'%s' in table, but not an int.", name);
+ int ret = (!nil && valid ? luaL_checkint(ls, idx) : defval);
+ lua_pop(ls, 1);
+ return (ret);
}
-static int dgn_width(lua_State *ls)
+// Return the character stored in the table (on the stack) with the key name.
+// If the key doesn't exist or the value is the wrong type, return defval.
+static char _table_char(lua_State *ls, int idx, const char *name, char defval)
{
- MAP(ls, 1, map);
-
- lua_pushnumber(ls, map->map.width());
- return (1);
+ if (!lua_istable(ls, idx))
+ return defval;
+ lua_pushstring(ls, name);
+ lua_gettable(ls, idx < 0 ? idx - 1 : idx);
+ bool nil = lua_isnil(ls, idx);
+ bool valid = lua_isstring(ls, idx);
+ if (!nil && !valid)
+ luaL_error(ls, "'%s' in table, but not a string.", name);
+
+ char ret = defval;
+ if (!nil && valid)
+ {
+ const char *str = lua_tostring(ls, idx);
+ if (str[0] && !str[1])
+ ret = str[0];
+ else
+ luaL_error(ls, "'%s' has more than one character.", name);
+ }
+ lua_pop(ls, 1);
+ return (ret);
}
-static int dgn_height(lua_State *ls)
+// Return the string stored in the table (on the stack) with the key name.
+// If the key doesn't exist or the value is the wrong type, return defval.
+static const char* _table_str(lua_State *ls, int idx, const char *name, const char *defval)
{
- MAP(ls, 1, map);
-
- lua_pushnumber(ls, map->map.height());
- return (1);
+ if (!lua_istable(ls, idx))
+ return defval;
+ lua_pushstring(ls, name);
+ lua_gettable(ls, idx < 0 ? idx - 1 : idx);
+ bool nil = lua_isnil(ls, idx);
+ bool valid = lua_isstring(ls, idx);
+ if (!nil && !valid)
+ luaL_error(ls, "'%s' in table, but not a string.", name);
+ const char *ret = (!nil && valid ? lua_tostring(ls, idx) : defval);
+ lua_pop(ls, 1);
+ return (ret);
}
-static void _clamp_to_bounds(int &x, int &y, bool edge_ok = false)
+// Return the boolean stored in the table (on the stack) with the key name.
+// If the key doesn't exist or the value is the wrong type, return defval.
+static bool _table_bool(lua_State *ls, int idx, const char *name, bool defval)
{
- const int edge_offset = edge_ok ? 0 : 1;
- x = std::min(std::max(x, X_BOUND_1 + edge_offset), X_BOUND_2 - edge_offset);
- y = std::min(std::max(y, Y_BOUND_1 + edge_offset), Y_BOUND_2 - edge_offset);
+ if (!lua_istable(ls, idx))
+ return defval;
+ lua_pushstring(ls, name);
+ lua_gettable(ls, idx < 0 ? idx - 1 : idx);
+ bool nil = lua_isnil(ls, idx);
+ bool valid = lua_isboolean(ls, idx);
+ if (!nil && !valid)
+ luaL_error(ls, "'%s' in table, but not a bool.", name);
+ bool ret = (!nil && valid ? lua_toboolean(ls, idx) : defval);
+ lua_pop(ls, 1);
+ return (ret);
}
-static int dgn_fill_area(lua_State *ls)
+// These macros all assume the table is on the top of the lua stack.
+#define TABLE_INT(ls, val, def) int val = _table_int(ls, -1, #val, def);
+#define TABLE_CHAR(ls, val, def) char val = _table_char(ls, -1, #val, def);
+#define TABLE_STR(ls, val, def) const char *val = _table_str(ls, -1, #val, def);
+#define TABLE_BOOL(ls, val, def) bool val = _table_bool(ls, -1, #val, def);
+
+// Read a set of box coords (x1, y1, x2, y2) from the table.
+// Return true if coords are valid.
+static bool _coords(lua_State *ls, map_lines &lines,
+ int &x1, int &y1, int &x2, int &y2, int border = 0)
{
- int x1 = luaL_checkint(ls, 1);
- int y1 = luaL_checkint(ls, 2);
- int x2 = luaL_checkint(ls, 3);
- int y2 = luaL_checkint(ls, 4);
- dungeon_feature_type feat = check_lua_feature(ls, 5);
-
- _clamp_to_bounds(x1, y1);
- _clamp_to_bounds(x2, y2);
+ const int idx = -1;
+ x1 = _table_int(ls, idx, "x1", 1);
+ y1 = _table_int(ls, idx, "y1", 1);
+ x2 = _table_int(ls, idx, "x2", lines.width());
+ y2 = _table_int(ls, idx, "y2", lines.height());
+
if (x2 < x1)
- std::swap(x1, x2);
+ std::swap(x1, x2);
if (y2 < y1)
std::swap(y1, y2);
- for (int y = y1; y <= y2; y++)
- for (int x = x1; x <= x2; x++)
- grd[x][y] = feat;
+ x1--;
+ y1--;
+ x2--;
+ y2--;
- return 0;
+ return (x1 + border <= x2 - border && y1 + border <= y2 - border);
}
-static int dgn_replace_area(lua_State *ls)
+// Check if a given coordiante is valid for lines.
+static bool _valid_coord(lua_State *ls, map_lines &lines, int x, int y)
{
- int x1 = luaL_checkint(ls, 1);
- int y1 = luaL_checkint(ls, 2);
- int x2 = luaL_checkint(ls, 3);
- int y2 = luaL_checkint(ls, 4);
- dungeon_feature_type search = check_lua_feature(ls, 5);
- dungeon_feature_type replace = check_lua_feature(ls, 6);
-
- // gracefully handle out of bound areas by truncating them.
- _clamp_to_bounds(x1, y1);
- _clamp_to_bounds(x2, y2);
- if (x2 < x1)
- std::swap(x1, x2);
- if (y2 < y1)
- std::swap(y1, y2);
+ if (x < 0 || x >= lines.width())
+ {
+ luaL_error(ls, "Invalid x coordinate: %d", x);
+ return false;
+ }
- for (int y = y1; y <= y2; y++)
- for (int x = x1; x <= x2; x++)
- if (grd[x][y] == search)
- grd[x][y] = replace;
+ if (y < 0 || y >= lines.height())
+ {
+ luaL_error(ls, "Invalid y coordinate: %d", y);
+ return false;
+ }
- return 0;
+ return true;
}
-static int dgn_octa_room(lua_State *ls)
+LUAFN(dgn_count_feature_in_box)
{
- int x1 = luaL_checkint(ls, 1);
- int y1 = luaL_checkint(ls, 2);
- int x2 = luaL_checkint(ls, 3);
- int y2 = luaL_checkint(ls, 4);
- int oblique = luaL_checkint(ls, 5);
- dungeon_feature_type fill = check_lua_feature(ls, 6);
-
- spec_room sr;
- sr.tl.x = x1;
- sr.br.x = x2;
- sr.tl.y = y1;
- sr.br.y = y2;
-
- octa_room(sr, oblique, fill);
-
- return 0;
-}
+ LINES(ls, 1, lines);
-static int dgn_make_pillars(lua_State *ls)
-{
- int center_x = luaL_checkint(ls, 1);
- int center_y = luaL_checkint(ls, 2);
- int num = luaL_checkint(ls, 3);
- int scale_x = luaL_checkint(ls, 4);
- int big_radius = luaL_checkint(ls, 5);
- int pillar_radius = luaL_checkint(ls, 6);
- dungeon_feature_type fill = check_lua_feature(ls, 8);
-
- // [enne] The underscore is for DJGPP's brain damage.
- const float _PI = 3.14159265f;
- for (int n = 0; n < num; n++)
- {
- float angle = n * 2 * _PI / (float)num;
- int x = (int)std::floor(std::cos(angle) * big_radius * scale_x + 0.5f);
- int y = (int)std::floor(std::sin(angle) * big_radius + 0.5f);
+ int x1, y1, x2, y2;
+ if (!_coords(ls, lines, x1, y1, x2, y2))
+ return (0);
- lua_pushvalue(ls, 7);
- lua_pushnumber(ls, center_x + x);
- lua_pushnumber(ls, center_y + y);
- lua_pushnumber(ls, pillar_radius);
- lua_pushnumber(ls, fill);
+ TABLE_STR(ls, feat, "");
- lua_call(ls, 4, 0);
- }
+ coord_def tl(x1, y1);
+ coord_def br(x2, y2);
- return 0;
+ PLUARET(number, lines.count_feature_in_box(tl, br, feat));
}
-static int dgn_make_square(lua_State *ls)
+LUAFN(dgn_count_antifeature_in_box)
{
- int center_x = luaL_checkint(ls, 1);
- int center_y = luaL_checkint(ls, 2);
- int radius = std::abs(luaL_checkint(ls, 3));
- dungeon_feature_type fill = check_lua_feature(ls, 4);
+ LINES(ls, 1, lines);
+
+ int x1, y1, x2, y2;
+ if (!_coords(ls, lines, x1, y1, x2, y2))
+ return (0);
- for (int x = -radius; x <= radius; x++)
- for (int y = -radius; y <= radius; y++)
- grd[center_x + x][center_y + y] = fill;
+ TABLE_STR(ls, feat, "");
- return 0;
+ coord_def tl(x1, y1);
+ coord_def br(x2, y2);
+
+ int sum = (br.x - tl.x + 1) * (br.y - tl.y + 1);
+ PLUARET(number, sum - lines.count_feature_in_box(tl, br, feat));
}
-static int dgn_make_rounded_square(lua_State *ls)
+LUAFN(dgn_count_neighbors)
{
- int center_x = luaL_checkint(ls, 1);
- int center_y = luaL_checkint(ls, 2);
- int radius = std::abs(luaL_checkint(ls, 3));
- dungeon_feature_type fill = check_lua_feature(ls, 4);
+ LINES(ls, 1, lines);
+
+ TABLE_STR(ls, feat, "");
+ TABLE_INT(ls, x, -1);
+ TABLE_INT(ls, y, -1);
- for (int x = -radius; x <= radius; x++)
- for (int y = -radius; y <= radius; y++)
- if (std::abs(x) != radius || std::abs(y) != radius)
- grd[center_x + x][center_y + y] = fill;
+ if (!_valid_coord(ls, lines, --x, --y))
+ return (0);
- return 0;
+ coord_def tl(x-1, y-1);
+ coord_def br(x+1, y+1);
+
+ PLUARET(number, lines.count_feature_in_box(tl, br, feat));
}
-static int dgn_make_circle(lua_State *ls)
+LUAFN(dgn_extend_map)
{
- int center_x = luaL_checkint(ls, 1);
- int center_y = luaL_checkint(ls, 2);
- int radius = std::abs(luaL_checkint(ls, 3));
- dungeon_feature_type fill = check_lua_feature(ls, 4);
+ LINES(ls, 1, lines);
+
+ TABLE_INT(ls, height, 1);
+ TABLE_INT(ls, width, 1);
+ TABLE_CHAR(ls, fill, 'x');
- for (int x = -radius; x <= radius; x++)
- for (int y = -radius; y <= radius; y++)
- if (x * x + y * y < radius * radius)
- grd[center_x + x][center_y + y] = fill;
+ lines.extend(width, height, fill);
- return 0;
+ return (0);
}
-static int dgn_in_bounds(lua_State *ls)
+LUAFN(dgn_fill_area)
{
- int x = luaL_checkint(ls, 1);
- int y = luaL_checkint(ls, 2);
+ LINES(ls, 1, lines);
+
+ int x1, y1, x2, y2;
+ if (!_coords(ls, lines, x1, y1, x2, y2))
+ return (0);
+
+ TABLE_CHAR(ls, fill, 'x');
- lua_pushboolean(ls, in_bounds(x, y));
- return 1;
+ for (int y = y1; y <= y2; ++y)
+ for (int x = x1; x <= x2; ++x)
+ {
+ lines(x, y) = fill;
+ }
+
+ return (0);
}
-static int dgn_replace_first(lua_State *ls)
+LUAFN(dgn_fill_disconnected)
{
- int x = luaL_checkint(ls, 1);
- int y = luaL_checkint(ls, 2);
- int dx = luaL_checkint(ls, 3);
- int dy = luaL_checkint(ls, 4);
- dungeon_feature_type search = check_lua_feature(ls, 5);
- dungeon_feature_type replace = check_lua_feature(ls, 6);
-
- _clamp_to_bounds(x, y);
- bool found = false;
- while (in_bounds(x, y))
+ LINES(ls, 1, lines);
+
+ int x1, y1, x2, y2;
+ if (!_coords(ls, lines, x1, y1, x2, y2))
+ return (0);
+
+ TABLE_CHAR(ls, fill, 'x');
+ TABLE_STR(ls, passable, traversable_glyphs);
+ TABLE_STR(ls, wanted, exit_glyphs);
+
+ coord_def tl(x1, y1);
+ coord_def br(x2, y2);
+
+ travel_distance_grid_t tpd;
+ memset(tpd, 0, sizeof(tpd));
+
+ int nzones = 0;
+ for (rectangle_iterator ri(tl, br); ri; ++ri)
{
- if (grd[x][y] == search)
+ const coord_def c = *ri;
+ if (tpd[c.x][c.y] || passable && !strchr(passable, lines(c)))
+ continue;
+
+ if (lines.fill_zone(tpd, c, tl, br, ++nzones, wanted, passable))
+ continue;
+
+ // If wanted wasn't found, fill every passable square that
+ // we just found with the 'fill' glyph.
+ for (rectangle_iterator f(tl, br); f; ++f)
{
- grd[x][y] = replace;
- found = true;
- break;
+ const coord_def fc = *f;
+ if (tpd[fc.x][fc.y] == nzones)
+ lines(fc) = fill;
}
-
- x += dx;
- y += dy;
}
- lua_pushboolean(ls, found);
- return 1;
+ return (0);
+}
+
+LUAFN(dgn_height)
+{
+ LINES(ls, 1, lines);
+ PLUARET(number, lines.height());
}
-static int dgn_replace_random(lua_State *ls)
+LUAFN(dgn_join_the_dots)
{
- dungeon_feature_type search = check_lua_feature(ls, 1);
- dungeon_feature_type replace = check_lua_feature(ls, 2);
+ LINES(ls, 1, lines);
- int x, y;
+ TABLE_INT(ls, x1, -1);
+ TABLE_INT(ls, y1, -1);
+ TABLE_INT(ls, x2, -1);
+ TABLE_INT(ls, y2, -1);
+ TABLE_STR(ls, passable, traversable_glyphs);
+ TABLE_CHAR(ls, fill, '.');
+
+ if (!_valid_coord(ls, lines, --x1, --y1))
+ return (0);
+ if (!_valid_coord(ls, lines, --x2, --y2))
+ return (0);
+
+ coord_def from(x1, y1);
+ coord_def to(x2, y2);
+
+ if (from == to)
+ return (0);
+
+ coord_def at = from;
do
{
- x = random2(GXM);
- y = random2(GYM);
+ char glyph = lines(at);
+
+ if (!strchr(passable, glyph))
+ lines(at) = fill;
+
+ if (at == to)
+ break;
+
+ if (at.x < to.x)
+ {
+ at.x++;
+ continue;
+ }
+
+ if (at.x > to.x)
+ {
+ at.x--;
+ continue;
+ }
+
+ if (at.y > to.y)
+ {
+ at.y--;
+ continue;
+ }
+
+ if (at.y < to.y)
+ {
+ at.y++;
+ continue;
+ }
}
- while (grd[x][y] != search);
+ while (true);
+
+ return (0);
+}
+
+LUAFN(dgn_make_circle)
+{
+ LINES(ls, 1, lines);
+
+ TABLE_INT(ls, x, -1);
+ TABLE_INT(ls, y, -1);
+ TABLE_INT(ls, radius, 1);
+ TABLE_CHAR(ls, fill, 'x');
- grd[x][y] = replace;
+ if (!_valid_coord(ls, lines, --x, --y))
+ return (0);
- return 0;
+ for (int ry = -radius; ry <= radius; ++ry)
+ for (int rx = -radius; rx <= radius; ++rx)
+ if (rx * rx + ry * ry < radius * radius)
+ lines(x + rx, y + ry) = fill;
+
+ return (0);
}
-static int dgn_spotty_level(lua_State *ls)
+LUAFN(dgn_make_diamond)
{
- bool seeded = lua_toboolean(ls, 1);
- int iterations = luaL_checkint(ls, 2);
- bool boxy = lua_toboolean(ls, 3);
+ LINES(ls, 1, lines);
+
+ TABLE_INT(ls, x, -1);
+ TABLE_INT(ls, y, -1);
+ TABLE_INT(ls, radius, 1);
+ TABLE_CHAR(ls, fill, 'x');
+
+ if (!_valid_coord(ls, lines, --x, --y))
+ return (0);
- spotty_level(seeded, iterations, boxy);
- return 0;
+ for (int ry = -radius; ry <= radius; ++ry)
+ for (int rx = -radius; rx <= radius; ++rx)
+ if (std::abs(rx) + std::abs(ry) <= radius)
+ lines(x + rx, y + ry) = fill;
+
+ return (0);
}
-static int dgn_smear_feature(lua_State *ls)
+LUAFN(dgn_make_rounded_square)
{
- int iterations = luaL_checkint(ls, 1);
- bool boxy = lua_toboolean(ls, 2);
- dungeon_feature_type feat = check_lua_feature(ls, 3);
+ LINES(ls, 1, lines);
- int x1 = luaL_checkint(ls, 4);
- int y1 = luaL_checkint(ls, 5);
- int x2 = luaL_checkint(ls, 6);
- int y2 = luaL_checkint(ls, 7);
+ TABLE_INT(ls, x, -1);
+ TABLE_INT(ls, y, -1);
+ TABLE_INT(ls, radius, 1);
+ TABLE_CHAR(ls, fill, 'x');
- _clamp_to_bounds(x1, y1, true);
- _clamp_to_bounds(x2, y2, true);
+ if (!_valid_coord(ls, lines, --x, --y))
+ return (0);
- smear_feature(iterations, boxy, feat, x1, y1, x2, y2);
+ for (int ry = -radius; ry <= radius; ++ry)
+ for (int rx = -radius; rx <= radius; ++rx)
+ if (std::abs(rx) != radius || std::abs(ry) != radius)
+ lines(x + rx, y + ry) = fill;
- return 0;
+ return (0);
}
-static int dgn_count_feature_in_box(lua_State *ls)
+LUAFN(dgn_make_square)
{
- int x1 = luaL_checkint(ls, 1);
- int y1 = luaL_checkint(ls, 2);
- int x2 = luaL_checkint(ls, 3);
- int y2 = luaL_checkint(ls, 4);
- dungeon_feature_type feat = check_lua_feature(ls, 5);
-
- lua_pushnumber(ls, count_feature_in_box(x1, y1, x2, y2, feat));
- return 1;
+ LINES(ls, 1, lines);
+
+ TABLE_INT(ls, x, -1);
+ TABLE_INT(ls, y, -1);
+ TABLE_INT(ls, radius, 1);
+ TABLE_CHAR(ls, fill, 'x');
+
+ if (!_valid_coord(ls, lines, --x, --y))
+ return (0);
+
+ for (int ry = -radius; ry <= radius; ++ry)
+ for (int rx = -radius; rx <= radius; ++rx)
+ lines(x + rx, y + ry) = fill;
+
+ return (0);
}
-static int dgn_count_antifeature_in_box(lua_State *ls)
+// Return a metatable for a point on the map_lines grid.
+LUAFN(dgn_mapgrd_table)
{
- int x1 = luaL_checkint(ls, 1);
- int y1 = luaL_checkint(ls, 2);
- int x2 = luaL_checkint(ls, 3);
- int y2 = luaL_checkint(ls, 4);
- dungeon_feature_type feat = check_lua_feature(ls, 5);
-
- lua_pushnumber(ls, count_antifeature_in_box(x1, y1, x2, y2, feat));
- return 1;
+ MAP(ls, 1, map);
+
+ map_def **mapref = clua_new_userdata<map_def *>(ls, MAPGRD_METATABLE);
+ *mapref = map;
+
+ return (1);
}
-static int dgn_count_neighbours(lua_State *ls)
+LUAFN(dgn_octa_room)
{
- int x = luaL_checkint(ls, 1);
- int y = luaL_checkint(ls, 2);
- dungeon_feature_type feat = check_lua_feature(ls, 3);
+ LINES(ls, 1, lines);
+
+ int default_oblique = std::min(lines.width(), lines.height()) / 2 - 1;
+ TABLE_INT(ls, oblique, default_oblique);
+ TABLE_CHAR(ls, outside, 'x');
+ TABLE_CHAR(ls, inside, '.');
+ TABLE_STR(ls, replace, "");
+
+ int x1, y1, x2, y2;
+ if (!_coords(ls, lines, x1, y1, x2, y2))
+ return (0);
+
+ coord_def tl(x1, y1);
+ coord_def br(x2, y2);
+
+ for (rectangle_iterator ri(tl, br); ri; ++ri)
+ {
+ const coord_def mc = *ri;
+ char glyph = lines(mc);
+ if (replace[0] && !strchr(replace, glyph))
+ continue;
+
+ int ob = 0;
+ ob += std::max(oblique + tl.x - mc.x, 0);
+ ob += std::max(oblique + mc.x - br.x, 0);
+
+ bool is_inside = (mc.y >= tl.y + ob && mc.y <= br.y - ob);
+ lines(mc) = is_inside ? inside : outside;
+ }
+
+ return (0);
+}
+
+LUAFN(dgn_replace_area)
+{
+ LINES(ls, 1, lines);
+
+ TABLE_STR(ls, find, '\0');
+ TABLE_CHAR(ls, replace, '\0');
+
+ int x1, y1, x2, y2;
+ if (!_coords(ls, lines, x1, y1, x2, y2))
+ return (0);
+
+ for (int y = y1; y <= y2; ++y)
+ for (int x = x1; x <= x2; ++x)
+ if (strchr(find, lines(x, y)))
+ lines(x, y) = replace;
+
+ return (0);
+}
+
+LUAFN(dgn_replace_first)
+{
+ LINES(ls, 1, lines);
+
+ TABLE_INT(ls, x, 0);
+ TABLE_INT(ls, y, 0);
+ TABLE_INT(ls, xdir, 2);
+ TABLE_INT(ls, ydir, 2);
+ TABLE_CHAR(ls, find, '\0');
+ TABLE_CHAR(ls, replace, '\0');
+ TABLE_BOOL(ls, required, false);
+
+ if (!_valid_coord(ls, lines, --x, --y))
+ return (0);
+
+ if (xdir < -1 || xdir > 1)
+ {
+ return (luaL_error(ls, "Invalid xdir: %d", xdir));
+ }
- lua_pushnumber(ls, count_neighbours(x, y, feat));
- return 1;
+ if (ydir < -1 || ydir > 1)
+ {
+ return (luaL_error(ls, "Invalid ydir: %d", ydir));
+ }
+
+ while (lines.in_bounds(coord_def(x, y)))
+ {
+ if (lines(x, y) == find)
+ {
+ lines(x, y) = replace;
+ return (0);
+ }
+
+ x += xdir;
+ y += ydir;
+ }
+
+ if (required)
+ return (luaL_error(ls, "Could not find feature '%c' to replace", find));
+
+ return (0);
}
-static int dgn_join_the_dots(lua_State *ls)
+LUAFN(dgn_replace_random)
{
- int from_x = luaL_checkint(ls, 1);
- int from_y = luaL_checkint(ls, 2);
- int to_x = luaL_checkint(ls, 3);
- int to_y = luaL_checkint(ls, 4);
- // TODO enne - push map masks to lua?
- unsigned map_mask = MMT_VAULT;
- bool early_exit = lua_toboolean(ls, 5);
+ LINES(ls, 1, lines);
- coord_def from(from_x, from_y);
- coord_def to(to_x, to_y);
+ TABLE_CHAR(ls, find, '\0');
+ TABLE_CHAR(ls, replace, '\0');
+ TABLE_BOOL(ls, required, false);
- bool ret = join_the_dots(from, to, map_mask, early_exit);
- lua_pushboolean(ls, ret);
+ int x1, y1, x2, y2;
+ if (!_coords(ls, lines, x1, y1, x2, y2))
+ return (0);
- return 1;
+ int count = (x2 - x1) * (y2 - y1);
+ if (!count)
+ {
+ if (required)
+ luaL_error(ls, "%s", "No elements to replace");
+ return (0);
+ }
+
+ std::vector<coord_def> loc;
+ loc.reserve(count);
+
+ for (int y = y1; y <= y2; ++y)
+ for (int x = x1; x <= x2; ++x)
+ if (lines(x, y) == find)
+ loc.push_back(coord_def(x, y));
+
+ if (!loc.size())
+ {
+ if (required)
+ return (luaL_error(ls, "Could not find '%c'", find));
+ }
+
+ int idx = random2(loc.size());
+ lines(loc[idx]) = replace;
+
+ return (0);
}
-static int dgn_fill_disconnected_zones(lua_State *ls)
+LUAFN(dgn_smear_map)
{
- int from_x = luaL_checkint(ls, 1);
- int from_y = luaL_checkint(ls, 2);
- int to_x = luaL_checkint(ls, 3);
- int to_y = luaL_checkint(ls, 4);
+ LINES(ls, 1, lines);
+
+ TABLE_INT(ls, iterations, 1);
+ TABLE_CHAR(ls, smear, 'x');
+ TABLE_STR(ls, onto, ".");
+ TABLE_BOOL(ls, boxy, false);
- dungeon_feature_type feat = check_lua_feature(ls, 5);
+ const int border = 1;
+ int x1, y1, x2, y2;
+ if (!_coords(ls, lines, x1, y1, x2, y2, border))
+ return (0);
- process_disconnected_zones(from_x, from_y, to_x, to_y, true, feat);
+ const int max_test_per_iteration = 10;
+ int sanity = 0;
+ int max_sanity = iterations * max_test_per_iteration;
- return 0;
+ for (int i = 0; i < iterations; i++)
+ {
+ bool diagonals, straights;
+ coord_def mc;
+
+ do
+ {
+ do
+ {
+ if (sanity++ > max_sanity)
+ return (0);
+
+ mc.x = random_range(x1+border, y2-border);
+ mc.y = random_range(y1+border, y2-border);
+ }
+ while (onto[0] && !strchr(onto, lines(mc)));
+
+ // Is there a "smear" feature along the diagonal from mc?
+ diagonals = lines(mc.x+1, mc.y+1) == smear ||
+ lines(mc.x-1, mc.y+1) == smear ||
+ lines(mc.x-1, mc.y-1) == smear ||
+ lines(mc.x+1, mc.y-1) == smear;
+
+ // Is there a "smear" feature up, down, left, or right from mc?
+ straights = lines(mc.x+1, mc.y) == smear ||
+ lines(mc.x-1, mc.y) == smear ||
+ lines(mc.x, mc.y+1) == smear ||
+ lines(mc.x, mc.y-1) == smear;
+ }
+ while (!straights && (boxy || !diagonals));
+
+ lines(mc) = smear;
+ }
+
+ return (0);
+}
+
+LUAFN(dgn_spotty_map)
+{
+ LINES(ls, 1, lines);
+
+ TABLE_STR(ls, replace, "x");
+ TABLE_CHAR(ls, fill, '.');
+ TABLE_BOOL(ls, boxy, true);
+ TABLE_INT(ls, iterations, random2(boxy ? 750 : 1500));
+
+ const int border = 4;
+ int x1, y1, x2, y2;
+ if (!_coords(ls, lines, x1, y1, x2, y2, border))
+ return (0);
+
+ const int max_test_per_iteration = 10;
+ int sanity = 0;
+ int max_sanity = iterations * max_test_per_iteration;
+
+ for (int i = 0; i < iterations; i++)
+ {
+ int x, y;
+ do
+ {
+ if (sanity++ > max_sanity)
+ return (0);
+
+ x = random_range(x1 + border, x2 - border);
+ y = random_range(y1 + border, y2 - border);
+ }
+ while (strchr(replace, lines(x, y))
+ && strchr(replace, lines(x-1, y))
+ && strchr(replace, lines(x+1, y))
+ && strchr(replace, lines(x, y-1))
+ && strchr(replace, lines(x, y+1))
+ && strchr(replace, lines(x-2, y))
+ && strchr(replace, lines(x+2, y))
+ && strchr(replace, lines(x, y-2))
+ && strchr(replace, lines(x, y+2)));
+
+ if (strchr(replace, lines(x, y)))
+ lines(x, y) = fill;
+ if (strchr(replace, lines(x, y-1)))
+ lines(x, y-1) = fill;
+ if (strchr(replace, lines(x, y+1)))
+ lines(x, y+1) = fill;
+ if (strchr(replace, lines(x-1, y)))
+ lines(x-1, y) = fill;
+ if (strchr(replace, lines(x+1, y)))
+ lines(x+1, y) = fill;
+
+ if (boxy)
+ {
+ if (strchr(replace, lines(x-1, y-1)))
+ lines(x-1, y-1) = fill;
+ if (strchr(replace, lines(x+1, y+1)))
+ lines(x+1, y+1) = fill;
+ if (strchr(replace, lines(x-1, y+1)))
+ lines(x-1, y+1) = fill;
+ if (strchr(replace, lines(x+1, y-1)))
+ lines(x+1, y-1) = fill;
+ }
+ }
+
+ return (0);
+}
+
+static int dgn_width(lua_State *ls)
+{
+ LINES(ls, 1, lines);
+ PLUARET(number, lines.width());
}
const struct luaL_reg dgn_build_dlib[] =
{
-{ "mapgrd_table", dgn_mapgrd_table },
-{ "width", dgn_width },
-{ "height", dgn_height },
-{ "fill_area", dgn_fill_area },
-{ "replace_area", dgn_replace_area },
-{ "octa_room", dgn_octa_room },
-{ "make_pillars", dgn_make_pillars },
-{ "make_square", dgn_make_square },
-{ "make_rounded_square", dgn_make_rounded_square },
-{ "make_circle", dgn_make_circle },
-{ "in_bounds", dgn_in_bounds },
-{ "replace_first", dgn_replace_first },
-{ "replace_random", dgn_replace_random },
-{ "spotty_level", dgn_spotty_level },
-{ "smear_feature", dgn_smear_feature },
-{ "count_feature_in_box", dgn_count_feature_in_box },
-{ "count_antifeature_in_box", dgn_count_antifeature_in_box },
-{ "count_neighbours", dgn_count_neighbours },
-{ "join_the_dots", dgn_join_the_dots },
-{ "fill_disconnected_zones", dgn_fill_disconnected_zones },
-
-{ NULL, NULL }
+ { "count_feature_in_box", &dgn_count_feature_in_box },
+ { "count_antifeature_in_box", &dgn_count_antifeature_in_box },
+ { "count_neighbors", &dgn_count_neighbors },
+ { "extend_map", &dgn_extend_map },
+ { "fill_area", &dgn_fill_area },
+ { "fill_disconnected", &dgn_fill_disconnected },
+ { "height", dgn_height },
+ { "join_the_dots", &dgn_join_the_dots },
+ { "make_circle", &dgn_make_circle },
+ { "make_diamond", &dgn_make_diamond },
+ { "make_rounded_square", &dgn_make_rounded_square },
+ { "make_square", &dgn_make_square },
+ { "mapgrd_table", dgn_mapgrd_table },
+ { "octa_room", &dgn_octa_room },
+ { "replace_area", &dgn_replace_area },
+ { "replace_first", &dgn_replace_first },
+ { "replace_random", &dgn_replace_random },
+ { "smear_map", &dgn_smear_map },
+ { "spotty_map", &dgn_spotty_map },
+ { "width", dgn_width },
+
+ { NULL, NULL }
};