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authorRobert Vollmert <rvollmert@gmx.net>2009-10-20 10:30:22 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-20 10:38:13 +0200
commitf95105155d8ce46759419d9d1176a81dc9937cb4 (patch)
tree2f33132874dd7b2d960a3d81f11b73591528f042 /crawl-ref/source/l_dgnbld.cc
parent29aa709171aebafc39ed2074983d0f1976583baa (diff)
downloadcrawl-ref-f95105155d8ce46759419d9d1176a81dc9937cb4.tar.gz
crawl-ref-f95105155d8ce46759419d9d1176a81dc9937cb4.zip
Split builder functions out from l_dgn.cc.
Now sub-2k lines of code.
Diffstat (limited to 'crawl-ref/source/l_dgnbld.cc')
-rw-r--r--crawl-ref/source/l_dgnbld.cc365
1 files changed, 365 insertions, 0 deletions
diff --git a/crawl-ref/source/l_dgnbld.cc b/crawl-ref/source/l_dgnbld.cc
new file mode 100644
index 0000000000..a13a59f56a
--- /dev/null
+++ b/crawl-ref/source/l_dgnbld.cc
@@ -0,0 +1,365 @@
+/*
+ * File: l_dgnbld.cc
+ * Summary: Building routines (library "dgn").
+ */
+
+#include "AppHdr.h"
+
+#include <cmath>
+
+#include "dlua.h"
+#include "l_libs.h"
+
+#include "dungeon.h"
+
+// Return a metatable for a point on the map_lines grid.
+static int dgn_grd_table(lua_State *ls)
+{
+ MAP(ls, 1, map);
+
+ map_def **mapref = clua_new_userdata<map_def *>(ls, GRD_METATABLE);
+ *mapref = map;
+
+ return (1);
+}
+
+static int dgn_width(lua_State *ls)
+{
+ MAP(ls, 1, map);
+
+ lua_pushnumber(ls, map->map.width());
+ return (1);
+}
+
+static int dgn_height(lua_State *ls)
+{
+ MAP(ls, 1, map);
+
+ lua_pushnumber(ls, map->map.height());
+ return (1);
+}
+
+static void _clamp_to_bounds(int &x, int &y, bool edge_ok = false)
+{
+ const int edge_offset = edge_ok ? 0 : 1;
+ x = std::min(std::max(x, X_BOUND_1 + edge_offset), X_BOUND_2 - edge_offset);
+ y = std::min(std::max(y, Y_BOUND_1 + edge_offset), Y_BOUND_2 - edge_offset);
+}
+
+static int dgn_fill_area(lua_State *ls)
+{
+ int x1 = luaL_checkint(ls, 1);
+ int y1 = luaL_checkint(ls, 2);
+ int x2 = luaL_checkint(ls, 3);
+ int y2 = luaL_checkint(ls, 4);
+ dungeon_feature_type feat = check_lua_feature(ls, 5);
+
+ _clamp_to_bounds(x1, y1);
+ _clamp_to_bounds(x2, y2);
+ if (x2 < x1)
+ std::swap(x1, x2);
+ if (y2 < y1)
+ std::swap(y1, y2);
+
+ for (int y = y1; y <= y2; y++)
+ for (int x = x1; x <= x2; x++)
+ grd[x][y] = feat;
+
+ return 0;
+}
+
+static int dgn_replace_area(lua_State *ls)
+{
+ int x1 = luaL_checkint(ls, 1);
+ int y1 = luaL_checkint(ls, 2);
+ int x2 = luaL_checkint(ls, 3);
+ int y2 = luaL_checkint(ls, 4);
+ dungeon_feature_type search = check_lua_feature(ls, 5);
+ dungeon_feature_type replace = check_lua_feature(ls, 6);
+
+ // gracefully handle out of bound areas by truncating them.
+ _clamp_to_bounds(x1, y1);
+ _clamp_to_bounds(x2, y2);
+ if (x2 < x1)
+ std::swap(x1, x2);
+ if (y2 < y1)
+ std::swap(y1, y2);
+
+ for (int y = y1; y <= y2; y++)
+ for (int x = x1; x <= x2; x++)
+ if (grd[x][y] == search)
+ grd[x][y] = replace;
+
+ return 0;
+}
+
+static int dgn_octa_room(lua_State *ls)
+{
+ int x1 = luaL_checkint(ls, 1);
+ int y1 = luaL_checkint(ls, 2);
+ int x2 = luaL_checkint(ls, 3);
+ int y2 = luaL_checkint(ls, 4);
+ int oblique = luaL_checkint(ls, 5);
+ dungeon_feature_type fill = check_lua_feature(ls, 6);
+
+ spec_room sr;
+ sr.tl.x = x1;
+ sr.br.x = x2;
+ sr.tl.y = y1;
+ sr.br.y = y2;
+
+ octa_room(sr, oblique, fill);
+
+ return 0;
+}
+
+static int dgn_make_pillars(lua_State *ls)
+{
+ int center_x = luaL_checkint(ls, 1);
+ int center_y = luaL_checkint(ls, 2);
+ int num = luaL_checkint(ls, 3);
+ int scale_x = luaL_checkint(ls, 4);
+ int big_radius = luaL_checkint(ls, 5);
+ int pillar_radius = luaL_checkint(ls, 6);
+ dungeon_feature_type fill = check_lua_feature(ls, 8);
+
+ // [enne] The underscore is for DJGPP's brain damage.
+ const float _PI = 3.14159265f;
+ for (int n = 0; n < num; n++)
+ {
+ float angle = n * 2 * _PI / (float)num;
+ int x = (int)std::floor(std::cos(angle) * big_radius * scale_x + 0.5f);
+ int y = (int)std::floor(std::sin(angle) * big_radius + 0.5f);
+
+ lua_pushvalue(ls, 7);
+ lua_pushnumber(ls, center_x + x);
+ lua_pushnumber(ls, center_y + y);
+ lua_pushnumber(ls, pillar_radius);
+ lua_pushnumber(ls, fill);
+
+ lua_call(ls, 4, 0);
+ }
+
+ return 0;
+}
+
+static int dgn_make_square(lua_State *ls)
+{
+ int center_x = luaL_checkint(ls, 1);
+ int center_y = luaL_checkint(ls, 2);
+ int radius = std::abs(luaL_checkint(ls, 3));
+ dungeon_feature_type fill = check_lua_feature(ls, 4);
+
+ for (int x = -radius; x <= radius; x++)
+ for (int y = -radius; y <= radius; y++)
+ grd[center_x + x][center_y + y] = fill;
+
+ return 0;
+}
+
+static int dgn_make_rounded_square(lua_State *ls)
+{
+ int center_x = luaL_checkint(ls, 1);
+ int center_y = luaL_checkint(ls, 2);
+ int radius = std::abs(luaL_checkint(ls, 3));
+ dungeon_feature_type fill = check_lua_feature(ls, 4);
+
+ for (int x = -radius; x <= radius; x++)
+ for (int y = -radius; y <= radius; y++)
+ if (std::abs(x) != radius || std::abs(y) != radius)
+ grd[center_x + x][center_y + y] = fill;
+
+ return 0;
+}
+
+static int dgn_make_circle(lua_State *ls)
+{
+ int center_x = luaL_checkint(ls, 1);
+ int center_y = luaL_checkint(ls, 2);
+ int radius = std::abs(luaL_checkint(ls, 3));
+ dungeon_feature_type fill = check_lua_feature(ls, 4);
+
+ for (int x = -radius; x <= radius; x++)
+ for (int y = -radius; y <= radius; y++)
+ if (x * x + y * y < radius * radius)
+ grd[center_x + x][center_y + y] = fill;
+
+ return 0;
+}
+
+static int dgn_in_bounds(lua_State *ls)
+{
+ int x = luaL_checkint(ls, 1);
+ int y = luaL_checkint(ls, 2);
+
+ lua_pushboolean(ls, in_bounds(x, y));
+ return 1;
+}
+
+static int dgn_replace_first(lua_State *ls)
+{
+ int x = luaL_checkint(ls, 1);
+ int y = luaL_checkint(ls, 2);
+ int dx = luaL_checkint(ls, 3);
+ int dy = luaL_checkint(ls, 4);
+ dungeon_feature_type search = check_lua_feature(ls, 5);
+ dungeon_feature_type replace = check_lua_feature(ls, 6);
+
+ _clamp_to_bounds(x, y);
+ bool found = false;
+ while (in_bounds(x, y))
+ {
+ if (grd[x][y] == search)
+ {
+ grd[x][y] = replace;
+ found = true;
+ break;
+ }
+
+ x += dx;
+ y += dy;
+ }
+
+ lua_pushboolean(ls, found);
+ return 1;
+}
+
+static int dgn_replace_random(lua_State *ls)
+{
+ dungeon_feature_type search = check_lua_feature(ls, 1);
+ dungeon_feature_type replace = check_lua_feature(ls, 2);
+
+ int x, y;
+ do
+ {
+ x = random2(GXM);
+ y = random2(GYM);
+ }
+ while (grd[x][y] != search);
+
+ grd[x][y] = replace;
+
+ return 0;
+}
+
+static int dgn_spotty_level(lua_State *ls)
+{
+ bool seeded = lua_toboolean(ls, 1);
+ int iterations = luaL_checkint(ls, 2);
+ bool boxy = lua_toboolean(ls, 3);
+
+ spotty_level(seeded, iterations, boxy);
+ return 0;
+}
+
+static int dgn_smear_feature(lua_State *ls)
+{
+ int iterations = luaL_checkint(ls, 1);
+ bool boxy = lua_toboolean(ls, 2);
+ dungeon_feature_type feat = check_lua_feature(ls, 3);
+
+ int x1 = luaL_checkint(ls, 4);
+ int y1 = luaL_checkint(ls, 5);
+ int x2 = luaL_checkint(ls, 6);
+ int y2 = luaL_checkint(ls, 7);
+
+ _clamp_to_bounds(x1, y1, true);
+ _clamp_to_bounds(x2, y2, true);
+
+ smear_feature(iterations, boxy, feat, x1, y1, x2, y2);
+
+ return 0;
+}
+
+static int dgn_count_feature_in_box(lua_State *ls)
+{
+ int x1 = luaL_checkint(ls, 1);
+ int y1 = luaL_checkint(ls, 2);
+ int x2 = luaL_checkint(ls, 3);
+ int y2 = luaL_checkint(ls, 4);
+ dungeon_feature_type feat = check_lua_feature(ls, 5);
+
+ lua_pushnumber(ls, count_feature_in_box(x1, y1, x2, y2, feat));
+ return 1;
+}
+
+static int dgn_count_antifeature_in_box(lua_State *ls)
+{
+ int x1 = luaL_checkint(ls, 1);
+ int y1 = luaL_checkint(ls, 2);
+ int x2 = luaL_checkint(ls, 3);
+ int y2 = luaL_checkint(ls, 4);
+ dungeon_feature_type feat = check_lua_feature(ls, 5);
+
+ lua_pushnumber(ls, count_antifeature_in_box(x1, y1, x2, y2, feat));
+ return 1;
+}
+
+static int dgn_count_neighbours(lua_State *ls)
+{
+ int x = luaL_checkint(ls, 1);
+ int y = luaL_checkint(ls, 2);
+ dungeon_feature_type feat = check_lua_feature(ls, 3);
+
+ lua_pushnumber(ls, count_neighbours(x, y, feat));
+ return 1;
+}
+
+static int dgn_join_the_dots(lua_State *ls)
+{
+ int from_x = luaL_checkint(ls, 1);
+ int from_y = luaL_checkint(ls, 2);
+ int to_x = luaL_checkint(ls, 3);
+ int to_y = luaL_checkint(ls, 4);
+ // TODO enne - push map masks to lua?
+ unsigned map_mask = MMT_VAULT;
+ bool early_exit = lua_toboolean(ls, 5);
+
+ coord_def from(from_x, from_y);
+ coord_def to(to_x, to_y);
+
+ bool ret = join_the_dots(from, to, map_mask, early_exit);
+ lua_pushboolean(ls, ret);
+
+ return 1;
+}
+
+static int dgn_fill_disconnected_zones(lua_State *ls)
+{
+ int from_x = luaL_checkint(ls, 1);
+ int from_y = luaL_checkint(ls, 2);
+ int to_x = luaL_checkint(ls, 3);
+ int to_y = luaL_checkint(ls, 4);
+
+ dungeon_feature_type feat = check_lua_feature(ls, 5);
+
+ process_disconnected_zones(from_x, from_y, to_x, to_y, true, feat);
+
+ return 0;
+}
+
+const struct luaL_reg dgn_build_lib[] =
+{
+{ "grd_table", dgn_grd_table },
+{ "width", dgn_width },
+{ "height", dgn_height },
+{ "fill_area", dgn_fill_area },
+{ "replace_area", dgn_replace_area },
+{ "octa_room", dgn_octa_room },
+{ "make_pillars", dgn_make_pillars },
+{ "make_square", dgn_make_square },
+{ "make_rounded_square", dgn_make_rounded_square },
+{ "make_circle", dgn_make_circle },
+{ "in_bounds", dgn_in_bounds },
+{ "replace_first", dgn_replace_first },
+{ "replace_random", dgn_replace_random },
+{ "spotty_level", dgn_spotty_level },
+{ "smear_feature", dgn_smear_feature },
+{ "count_feature_in_box", dgn_count_feature_in_box },
+{ "count_antifeature_in_box", dgn_count_antifeature_in_box },
+{ "count_neighbours", dgn_count_neighbours },
+{ "join_the_dots", dgn_join_the_dots },
+{ "fill_disconnected_zones", dgn_fill_disconnected_zones },
+
+{ NULL, NULL }
+};