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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-14 19:03:54 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-14 19:31:11 +1000
commit550af32eec0e42c1c8e3228221914934d20c3244 (patch)
tree92172d50f6bdf24a772d5d0374a5f0a257671309 /crawl-ref/source/l_dgngrd.cc
parenta988600392e3046073b4dd8093f7772c19c128d1 (diff)
downloadcrawl-ref-550af32eec0e42c1c8e3228221914934d20c3244.tar.gz
crawl-ref-550af32eec0e42c1c8e3228221914934d20c3244.zip
Allow portal vaults to specify fill and border glyph.
Also move dungeon_feature_by_name into terrain.cc, as it does not make sense it being in l_dgngrd.cc. The Lua function "set_border_fill_type(feature)" will replace the default DNGN_ROCK_WALL fill of a portal vault with the specified feature. This could be abused, and should probably only be limited to floor, water and sea, different types of walls, trees and lava; there are no sanity checks for endless traps, statues, stairs, etc. Finally, apply this to the island Trove, giving endless water effect.
Diffstat (limited to 'crawl-ref/source/l_dgngrd.cc')
-rw-r--r--crawl-ref/source/l_dgngrd.cc93
1 files changed, 0 insertions, 93 deletions
diff --git a/crawl-ref/source/l_dgngrd.cc b/crawl-ref/source/l_dgngrd.cc
index 90657819cd..84d2d00cfc 100644
--- a/crawl-ref/source/l_dgngrd.cc
+++ b/crawl-ref/source/l_dgngrd.cc
@@ -16,99 +16,6 @@
#include "religion.h"
#include "terrain.h"
-const char *dngn_feature_names[] =
-{
-"unseen", "closed_door", "detected_secret_door", "secret_door",
-"wax_wall", "metal_wall", "green_crystal_wall", "rock_wall", "stone_wall",
-"permarock_wall",
-"clear_rock_wall", "clear_stone_wall", "clear_permarock_wall", "trees",
-"open_sea", "orcish_idol", "", "", "", "", "",
-"granite_statue", "statue_reserved_1", "statue_reserved_2",
-"", "", "", "", "", "", "", "",
-"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
-"", "", "", "", "", "", "", "", "", "", "", "", "", "lava",
-"deep_water", "", "", "shallow_water", "water_stuck", "floor",
-"floor_special", "floor_reserved", "exit_hell", "enter_hell",
-"open_door", "", "", "trap_mechanical", "trap_magical", "trap_natural",
-"undiscovered_trap", "", "enter_shop", "enter_labyrinth",
-"stone_stairs_down_i", "stone_stairs_down_ii",
-"stone_stairs_down_iii", "escape_hatch_down", "stone_stairs_up_i",
-"stone_stairs_up_ii", "stone_stairs_up_iii", "escape_hatch_up", "",
-"", "enter_dis", "enter_gehenna", "enter_cocytus",
-"enter_tartarus", "enter_abyss", "exit_abyss", "stone_arch",
-"enter_pandemonium", "exit_pandemonium", "transit_pandemonium",
-"", "", "", "builder_special_wall", "builder_special_floor", "",
-"", "", "enter_orcish_mines", "enter_hive", "enter_lair",
-"enter_slime_pits", "enter_vaults", "enter_crypt",
-"enter_hall_of_blades", "enter_zot", "enter_temple",
-"enter_snake_pit", "enter_elven_halls", "enter_tomb",
-"enter_swamp", "enter_shoals", "enter_reserved_2",
-"enter_reserved_3", "enter_reserved_4", "", "", "",
-"return_from_orcish_mines", "return_from_hive",
-"return_from_lair", "return_from_slime_pits",
-"return_from_vaults", "return_from_crypt",
-"return_from_hall_of_blades", "return_from_zot",
-"return_from_temple", "return_from_snake_pit",
-"return_from_elven_halls", "return_from_tomb",
-"return_from_swamp", "return_from_shoals", "return_reserved_2",
-"return_reserved_3", "return_reserved_4", "", "", "", "", "", "",
-"", "", "", "", "", "", "", "enter_portal_vault", "exit_portal_vault",
-"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
-"", "", "altar_zin", "altar_shining_one", "altar_kikubaaqudgha",
-"altar_yredelemnul", "altar_xom", "altar_vehumet",
-"altar_okawaru", "altar_makhleb", "altar_sif_muna", "altar_trog",
-"altar_nemelex_xobeh", "altar_elyvilon", "altar_lugonu",
-"altar_beogh", "altar_jiyva", "altar_fedhas", "altar_cheibriados", "", "", "",
-"fountain_blue", "fountain_sparkling", "fountain_blood",
-"dry_fountain_blue", "dry_fountain_sparkling", "dry_fountain_blood",
-"permadry_fountain", "abandoned_shop"
-};
-
-dungeon_feature_type dungeon_feature_by_name(const std::string &name)
-{
- COMPILE_CHECK(ARRAYSZ(dngn_feature_names) == NUM_FEATURES, c1);
- if (name.empty())
- return (DNGN_UNSEEN);
-
- for (unsigned i = 0; i < ARRAYSZ(dngn_feature_names); ++i)
- {
- if (dngn_feature_names[i] == name)
- {
- if (jiyva_is_dead() && name == "altar_jiyva")
- return (DNGN_FLOOR);
-
- return (static_cast<dungeon_feature_type>(i));
- }
- }
-
- return (DNGN_UNSEEN);
-}
-
-std::vector<std::string> dungeon_feature_matches(const std::string &name)
-{
- std::vector<std::string> matches;
-
- COMPILE_CHECK(ARRAYSZ(dngn_feature_names) == NUM_FEATURES, c1);
- if (name.empty())
- return (matches);
-
- for (unsigned i = 0; i < ARRAYSZ(dngn_feature_names); ++i)
- if (strstr(dngn_feature_names[i], name.c_str()))
- matches.push_back(dngn_feature_names[i]);
-
- return (matches);
-}
-
-const char *dungeon_feature_name(dungeon_feature_type rfeat)
-{
- const unsigned feat = rfeat;
-
- if (feat >= ARRAYSZ(dngn_feature_names))
- return (NULL);
-
- return dngn_feature_names[feat];
-}
-
static int dgn_feature_number(lua_State *ls)
{
const std::string &name = luaL_checkstring(ls, 1);