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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-27 14:39:25 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-27 14:39:25 +0100 |
commit | 588ba77a56ffc7262ee41f4f744129371c5bdc75 (patch) | |
tree | 5a8ec38ea750616165320ff03c9a7726fa1e2260 /crawl-ref/source/l_libs.h | |
parent | e98848e2ee8357947a5f31084eb5a7c33f46ecd2 (diff) | |
download | crawl-ref-588ba77a56ffc7262ee41f4f744129371c5bdc75.tar.gz crawl-ref-588ba77a56ffc7262ee41f4f744129371c5bdc75.zip |
Move Lua monster bindings into the dungeon lua.
They appear to be used only for ziggurat monster placement, and
I'm finding it hard to see a safe use of these for the user.
Correct me if I'm wrong.
Diffstat (limited to 'crawl-ref/source/l_libs.h')
-rw-r--r-- | crawl-ref/source/l_libs.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/l_libs.h b/crawl-ref/source/l_libs.h index 9913a5748e..736545caab 100644 --- a/crawl-ref/source/l_libs.h +++ b/crawl-ref/source/l_libs.h @@ -17,7 +17,6 @@ void cluaopen_file(lua_State *ls); void cluaopen_food(lua_State *ls); void cluaopen_item(lua_State *ls); void cluaopen_kills(lua_State *ls); // defined in kills.cc -void cluaopen_monsters(lua_State *ls); void cluaopen_options(lua_State *ls); void cluaopen_you(lua_State *ls); @@ -61,6 +60,7 @@ void register_builder_funcs(lua_State *ls); void dluaopen_crawl(lua_State *ls); void dluaopen_file(lua_State *ls); void dluaopen_mapgrd(lua_State *ls); +void dluaopen_monsters(lua_State *ls); void dluaopen_you(lua_State *ls); |