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authorRobert Vollmert <rvollmert@gmx.net>2009-10-27 14:39:25 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-10-27 14:39:25 +0100
commit588ba77a56ffc7262ee41f4f744129371c5bdc75 (patch)
tree5a8ec38ea750616165320ff03c9a7726fa1e2260 /crawl-ref/source/l_libs.h
parente98848e2ee8357947a5f31084eb5a7c33f46ecd2 (diff)
downloadcrawl-ref-588ba77a56ffc7262ee41f4f744129371c5bdc75.tar.gz
crawl-ref-588ba77a56ffc7262ee41f4f744129371c5bdc75.zip
Move Lua monster bindings into the dungeon lua.
They appear to be used only for ziggurat monster placement, and I'm finding it hard to see a safe use of these for the user. Correct me if I'm wrong.
Diffstat (limited to 'crawl-ref/source/l_libs.h')
-rw-r--r--crawl-ref/source/l_libs.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/l_libs.h b/crawl-ref/source/l_libs.h
index 9913a5748e..736545caab 100644
--- a/crawl-ref/source/l_libs.h
+++ b/crawl-ref/source/l_libs.h
@@ -17,7 +17,6 @@ void cluaopen_file(lua_State *ls);
void cluaopen_food(lua_State *ls);
void cluaopen_item(lua_State *ls);
void cluaopen_kills(lua_State *ls); // defined in kills.cc
-void cluaopen_monsters(lua_State *ls);
void cluaopen_options(lua_State *ls);
void cluaopen_you(lua_State *ls);
@@ -61,6 +60,7 @@ void register_builder_funcs(lua_State *ls);
void dluaopen_crawl(lua_State *ls);
void dluaopen_file(lua_State *ls);
void dluaopen_mapgrd(lua_State *ls);
+void dluaopen_monsters(lua_State *ls);
void dluaopen_you(lua_State *ls);