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authorMatthew Cline <zelgadis@sourceforge.net>2009-10-29 01:06:07 -0700
committerMatthew Cline <zelgadis@sourceforge.net>2009-10-29 01:06:07 -0700
commit66d9bbd8356dca3d0b07145d1eea21de2d4789cc (patch)
treedbc78a23e474a38b0927e749442698c6d4b96d55 /crawl-ref/source/l_you.cc
parentaefbb02ff564f3b513476f82d144c7c92b2bbb05 (diff)
downloadcrawl-ref-66d9bbd8356dca3d0b07145d1eea21de2d4789cc.tar.gz
crawl-ref-66d9bbd8356dca3d0b07145d1eea21de2d4789cc.zip
FR 2839627: notify when player has enough gold
The basics of a wish-list/shopping-list. While in a shop the shopping-list can be modified, and the player is notified as soon as they have enough money to buy things on the shopping-list.
Diffstat (limited to 'crawl-ref/source/l_you.cc')
-rw-r--r--crawl-ref/source/l_you.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/l_you.cc b/crawl-ref/source/l_you.cc
index 5893fe1dcd..79d4295b63 100644
--- a/crawl-ref/source/l_you.cc
+++ b/crawl-ref/source/l_you.cc
@@ -263,7 +263,7 @@ static int _you_gold(lua_State *ls)
{
const int new_gold = luaL_checkint(ls, 1);
const int old_gold = you.gold;
- you.gold = std::max(new_gold, 0);
+ you.set_gold( std::max(new_gold, 0) );
if (new_gold > old_gold)
you.attribute[ATTR_GOLD_FOUND] += new_gold - old_gold;
else if (old_gold > new_gold)