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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-01 20:05:11 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-01 20:05:11 +0000
commit853c58cb69e332fff75188ff728dae72d408b76d (patch)
tree5475fcb8e11f3df3b6f8180d0e30b98d4b26f27d /crawl-ref/source/libgui.cc
parent9f31ec780f2eec15a533437643cbbeca0cce13ac (diff)
downloadcrawl-ref-853c58cb69e332fff75188ff728dae72d408b76d.tar.gz
crawl-ref-853c58cb69e332fff75188ff728dae72d408b76d.zip
Fixing Win32 tile issue with cursor not being displayed on out of sight tiles.
Reverting previous change to make cursor be red on out of sight tiles that have been seen. You can still click on them to travel and so it feels wrong to have the cursor appear invalid. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3498 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/libgui.cc')
-rw-r--r--crawl-ref/source/libgui.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/libgui.cc b/crawl-ref/source/libgui.cc
index a997961e3b..9a1aa7a396 100644
--- a/crawl-ref/source/libgui.cc
+++ b/crawl-ref/source/libgui.cc
@@ -1094,7 +1094,7 @@ void tile_place_cursor(int x, int y, bool display)
tile_cursor_x = -1;
return;
}
- else if (!map_bounds(gc) || !is_terrain_seen(gc.x, gc.y))
+ else if (!map_bounds(gc))
{
new_flag = TILE_FLAG_CURSOR2;
}