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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-23 14:30:29 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-23 14:30:29 +0000
commit0af59f5d233f429a70df12e87993f7bda7de30a7 (patch)
tree37baf239dd33ab9ca033d170d60ef6665e08f612 /crawl-ref/source/libgui.h
parent7b2c4078bbab85c54058384d35c55f1bed19ab21 (diff)
downloadcrawl-ref-0af59f5d233f429a70df12e87993f7bda7de30a7.tar.gz
crawl-ref-0af59f5d233f429a70df12e87993f7bda7de30a7.zip
Introduce a temporary neutral brand for tiles because it was driving me nuts
when testing Ely's pacifying. (Currently only inappropriately reuses TILE_NEW_STAIR, which will have to be replaced with something more distinctive some time.) Also add an option for colouring neutrals on the minimap (defaults to red, like hostiles) and allow secondary item use by Ctrl-L-clicking on items in inventory (firing weapons, unwielding rods, etc.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3830 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/libgui.h')
-rw-r--r--crawl-ref/source/libgui.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/libgui.h b/crawl-ref/source/libgui.h
index 2fec6447ab..231eb2508d 100644
--- a/crawl-ref/source/libgui.h
+++ b/crawl-ref/source/libgui.h
@@ -80,7 +80,8 @@ bool gui_get_mouse_grid_pos(coord_def &gc);
enum InvAction
{
INV_DROP,
- INV_USE,
+ INV_USE, // primary inventory use
+ INV_USE2, // secondary inventory use
INV_PICKUP,
INV_VIEW,
INV_USE_FLOOR,