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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-08 14:29:42 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-08 14:29:42 +0000
commit596223a14698390d7eb422e80939f460a5f32a2f (patch)
tree5195a0ce5820b1a2da8f52aac6bfab27caf94919 /crawl-ref/source/libutil.cc
parentf437c6820cd1eb8803b06000020451614af903d9 (diff)
downloadcrawl-ref-596223a14698390d7eb422e80939f460a5f32a2f.tar.gz
crawl-ref-596223a14698390d7eb422e80939f460a5f32a2f.zip
Chaos beams now bounce off walls at a completely random angle.
NOTE: This uses a weird hack to prevent a bug which sometimes happens when a chaos beam is fired into the corner of a room. I think it's caused by ray.advance(true) and ray.regress() not being symmetrical. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7783 c06c8d41-db1a-0410-9941-cceddc491573
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