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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-24 08:24:46 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-24 08:24:46 +0000
commit83040a103063abbfa9e92105c47bda428ba8e742 (patch)
treed0e10c36a84b12ea50418a559ea64392653b32b1 /crawl-ref/source/libutil.cc
parentce05e64645f5e9ba07c5b8b72d0da8d5f8cecb28 (diff)
downloadcrawl-ref-83040a103063abbfa9e92105c47bda428ba8e742.tar.gz
crawl-ref-83040a103063abbfa9e92105c47bda428ba8e742.zip
Force update of the quiver by picking up throwable items. This might
hamper performance and is still not optimal: Wielding a sling, running out of stones, firing darts instead and then picking up some new stones won't make the quiver switch away from the darts because you "explicitly" fired them. Also, can someone please tell me whether "(" or ")" are supposed to loop to the correct next item? I haven't been able to work that out from the quiver behaviour alone - it's not all that consistent, unfortunately. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6108 c06c8d41-db1a-0410-9941-cceddc491573
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