diff options
author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-08 15:26:25 +0100 |
---|---|---|
committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-08 15:57:59 +0100 |
commit | 19c3c95b8dba465b3efacf8eb96798af69c170fc (patch) | |
tree | 5bb6ca79a2db28f1358b6a22451ef3784982d1c0 /crawl-ref/source/los.cc | |
parent | e0fbec4e41274e1e67ec8d8b74ff5c374c6e8867 (diff) | |
download | crawl-ref-19c3c95b8dba465b3efacf8eb96798af69c170fc.tar.gz crawl-ref-19c3c95b8dba465b3efacf8eb96798af69c170fc.zip |
Add opc_no_trans and use that for see_cell_no_trans.
The difference between no_trans and solid is whether granite statues are
considered opaque.
Granite statues are somewhat weird in that they behave completely differently
from other statues: You can't shoot missiles at or past them, no items can be
in their cell, etc.
Diffstat (limited to 'crawl-ref/source/los.cc')
-rw-r--r-- | crawl-ref/source/los.cc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc index f3c57856b6..c3d06066f5 100644 --- a/crawl-ref/source/los.cc +++ b/crawl-ref/source/los.cc @@ -933,8 +933,7 @@ void calc_show_los() you.update_los(); // What would be visible, if all of the translucent walls were // made opaque. - // XXX: figure out what this should really do. - losight(env.no_trans_show, you.pos(), opc_solid); + losight(env.no_trans_show, you.pos(), opc_no_trans); } } |