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authorRobert Vollmert <rvollmert@gmx.net>2009-11-13 15:00:57 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-13 15:22:16 +0100
commit310d0430888db20093a862e7921511076a486c6b (patch)
treeda21a4f3e17b5bba68a0ce3fc31aceb4429fe775 /crawl-ref/source/los.cc
parentd4189cb0308511fc5d7e12790993f6844974e0c7 (diff)
downloadcrawl-ref-310d0430888db20093a862e7921511076a486c6b.tar.gz
crawl-ref-310d0430888db20093a862e7921511076a486c6b.zip
Replace observe_cell by you.see_cell.
Diffstat (limited to 'crawl-ref/source/los.cc')
-rw-r--r--crawl-ref/source/los.cc7
1 files changed, 0 insertions, 7 deletions
diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc
index bb4ce58d29..0931802478 100644
--- a/crawl-ref/source/los.cc
+++ b/crawl-ref/source/los.cc
@@ -905,13 +905,6 @@ void calc_show_los()
you.update_los();
}
-// Answers the question: Is the cell visible to the observer?
-// Usually the same as player LOS.
-bool observe_cell(const coord_def &p)
-{
- return (you.see_cell(p));
-}
-
// Is the cell visible, but a translucent wall is in the way?
bool trans_wall_blocking(const coord_def &p)
{