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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 17:20:30 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 17:36:45 +0200 |
commit | b151b68bd42450a4c6fccf4fbb295bd6e504f968 (patch) | |
tree | c47352b147ef78e4a4c9f6b74c56a3876beef521 /crawl-ref/source/losparam.cc | |
parent | 86adff1f485882e2495f711b4b19fbdb41db0ca7 (diff) | |
download | crawl-ref-b151b68bd42450a4c6fccf4fbb295bd6e504f968.tar.gz crawl-ref-b151b68bd42450a4c6fccf4fbb295bd6e504f968.zip |
Replace monster_los by calls to losight.
los_param got a new opacity_monmove to help. The change compiles
and the game runs, but I'm unsure how to test monster pathfinding.
Please tell me if anything went wrong!
Removes mon-los.{cc,h}, so I'm afraid I may have broken the
non-Unix builds again.
Diffstat (limited to 'crawl-ref/source/losparam.cc')
-rw-r--r-- | crawl-ref/source/losparam.cc | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/losparam.cc b/crawl-ref/source/losparam.cc index 4f1f100244..da30165ed1 100644 --- a/crawl-ref/source/losparam.cc +++ b/crawl-ref/source/losparam.cc @@ -56,6 +56,15 @@ opacity_type opacity_solid::operator()(const coord_def& p) const return OPC_CLEAR; } +opacity_type opacity_monmove::operator()(const coord_def& p) const +{ + dungeon_feature_type feat = env.grid(p); + if (feat < DNGN_MINMOVE || !mon.can_pass_through_feat(feat)) + return (OPC_OPAQUE); + else + return (OPC_CLEAR); +} + // LOS bounded by fixed presquared radius. bool bounds_radius_sq::operator()(const coord_def& p) const { |