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authorRobert Vollmert <rvollmert@gmx.net>2009-11-08 15:26:25 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-08 15:57:59 +0100
commit19c3c95b8dba465b3efacf8eb96798af69c170fc (patch)
tree5bb6ca79a2db28f1358b6a22451ef3784982d1c0 /crawl-ref/source/losparam.h
parente0fbec4e41274e1e67ec8d8b74ff5c374c6e8867 (diff)
downloadcrawl-ref-19c3c95b8dba465b3efacf8eb96798af69c170fc.tar.gz
crawl-ref-19c3c95b8dba465b3efacf8eb96798af69c170fc.zip
Add opc_no_trans and use that for see_cell_no_trans.
The difference between no_trans and solid is whether granite statues are considered opaque. Granite statues are somewhat weird in that they behave completely differently from other statues: You can't shoot missiles at or past them, no items can be in their cell, etc.
Diffstat (limited to 'crawl-ref/source/losparam.h')
-rw-r--r--crawl-ref/source/losparam.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/crawl-ref/source/losparam.h b/crawl-ref/source/losparam.h
index 31a7f4bc1a..6d770428e1 100644
--- a/crawl-ref/source/losparam.h
+++ b/crawl-ref/source/losparam.h
@@ -49,8 +49,16 @@ struct opacity_fullyopaque : opacity_func
};
static opacity_fullyopaque opc_fullyopaque;
+// Make transparent walls block in addition to normal LOS.
+struct opacity_no_trans : opacity_func
+{
+ CLONE(opacity_no_trans)
+
+ opacity_type operator()(const coord_def& p) const;
+};
+static opacity_no_trans opc_no_trans;
+
// Make anything solid block in addition to normal LOS.
-// XXX: Are trees, bushes solid?
struct opacity_solid : opacity_func
{
CLONE(opacity_solid)